ResourceManager: Wandstile + Deckenstile im Master-Detail-Layout
Wand- und Deckenstile bekommen dasselbe Master-Detail wie Schraffuren/Linien: Liste links mit Querschnitt-Thumbnail + Name, Detail rechts mit grossem Querschnitt und Aufbau-Editor (Schichten: Bauteil/Dicke/Fugenlinie, hinzufuegen/entfernen/umordnen), Inline-Rename, Trash-Delete, Neu anlegen. Neuer WallTypeSwatch (hatchPreview) zeichnet die geschichtete Wand/Decke als proportionale Baender mit den Bauteil-Schnittschraffuren. Add/Delete-Handler (addWallType/deleteWallType/addCeilingType/deleteCeilingType, In-Use-Schutz) in App.tsx + host ergaenzt.
This commit is contained in:
+298
-105
@@ -24,6 +24,7 @@ import type {
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ComponentMaterial,
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HatchPattern,
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HatchStyle,
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Layer,
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LineStyle,
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Project,
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WallType,
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@@ -43,7 +44,8 @@ import {
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} from "../materials/ambientcg";
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import { requestMaterialPreview, cancelMaterialPreview } from "../materials/spherePreview";
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import { EyeIcon } from "./EyeIcon";
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import { HatchSwatch, LineSwatch } from "./hatchPreview";
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import { HatchSwatch, LineSwatch, WallTypeSwatch } from "./hatchPreview";
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import type { SwatchLayer } from "./hatchPreview";
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import {
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segmentsToDash,
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dashToSegments,
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@@ -1498,26 +1500,54 @@ function LinesTab({
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);
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}
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// ── Wandstile (Wall Styles) ────────────────────────────────────────────────
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// Pro Wandtyp die geordneten Schichten (Bauteil + Dicke) und je INNERER Fuge
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// (zwischen zwei aufeinanderfolgenden Schichten) ein LineStyle-Dropdown, das an
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// layer[i].jointLineStyleId hängt (i = Schicht, deren innere Kante die Fuge ist).
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// Die innerste Schicht hat keine innere Fuge (ihre Kante ist der Wand-Innenumriss).
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// ── Wandstile & Deckenstile (geschichteter Aufbau) ─────────────────────────
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// Beide Ressourcen teilen Struktur (WallType/CeilingType = {id,name,layers[]})
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// und Editor: ein Master-Detail-Layout wie bei Schraffuren/Linien. Liste links
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// = je Typ eine Zeile mit kleiner Querschnitt-Vorschau + Name; Detail rechts =
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// Aufbau-Editor (Schichten stapeln: Bauteil/Dicke/Fugenlinie, hinzufügen/
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// entfernen/umordnen) + großer Live-Querschnitt. Ein gemeinsames Detail-Panel
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// {@link LayeredStyleDetail}, parametrisiert über die Orientierung (Wand:
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// Bänder nebeneinander / Decke: liegend gestapelt) und die jeweiligen Handler.
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//
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// Fugen: `layer[i].jointLineStyleId` ist der Linienstil der INNEREN Kante der
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// Schicht i (Fuge zur nächst-inneren Schicht). Die innerste Schicht hat keine
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// innere Fuge (ihre Kante ist der Innenumriss) → dort kein Dropdown.
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// Spalten: Schicht | Dicke (mm) | Fuge (innere).
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const WALLSTYLE_COLUMNS: ResColumn[] = [
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{ titleKey: "resources.col.layer" },
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{ titleKey: "resources.col.thickness", align: "right" },
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{ titleKey: "resources.col.joint" },
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];
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const WALLSTYLE_TEMPLATE = "minmax(120px, 1fr) 72px minmax(140px, 1.2fr)";
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/** Wand- und Deckentyp teilen dieselbe Form (`{id,name,layers}`). */
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type LayeredStyle = WallType | CeilingType;
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function WallStylesTab({
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/**
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* Baut die Querschnitt-Bänder (eine je Schicht) aus den Bauteil-Schnitt-
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* schraffuren: Schicht → Bauteil → dessen `hatchId` → HatchStyle. Fehlt das
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* Bauteil/die Schraffur, bleibt das Band leer (weiß).
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*/
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function swatchLayersOf(style: LayeredStyle, project: Project): SwatchLayer[] {
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return style.layers.map((l) => {
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const comp = project.components.find((c) => c.id === l.componentId);
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const hatch = comp
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? project.hatches.find((hh) => hh.id === comp.hatchId)
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: undefined;
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return { hatch, thickness: l.thickness };
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});
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}
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/** Detail-Panel EINES Wand-/Deckentyps (rechte Seite des Master-Detail-Layouts). */
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function LayeredStyleDetail({
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style,
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project,
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onPatchWallType,
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orientation,
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onPatch,
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onDelete,
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deleteTitle,
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namePlaceholder,
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}: {
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style: LayeredStyle;
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project: Project;
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onPatchWallType: (id: string, patch: Partial<WallType>) => void;
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orientation: "wall" | "ceiling";
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onPatch: (patch: Partial<LayeredStyle>) => void;
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onDelete: () => void;
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deleteTitle: string;
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namePlaceholder: string;
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}) {
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// Sentinel „— (Haarlinie)": kein Feld gesetzt → Standard-Haarlinie 0.02 mm.
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const DEFAULT = "__default__";
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@@ -1525,111 +1555,266 @@ function WallStylesTab({
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{ value: DEFAULT, label: t("resources.joint.default") },
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...project.lineStyles.map((l) => ({ value: l.id, label: l.name })),
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];
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const setJoint = (wt: WallType, li: number, styleId: string | undefined) => {
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const layers = wt.layers.map((l, i) =>
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i === li ? { ...l, jointLineStyleId: styleId } : l,
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);
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onPatchWallType(wt.id, { layers });
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const compOptions =
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project.components.length > 0
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? project.components.map((c) => ({ value: c.id, label: c.name }))
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: [{ value: "", label: "—" }];
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const layers = style.layers;
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const setLayers = (next: Layer[]) => onPatch({ layers: next });
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const patchLayer = (i: number, patch: Partial<Layer>) =>
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setLayers(layers.map((l, k) => (k === i ? { ...l, ...patch } : l)));
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const addLayer = () =>
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setLayers([
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...layers,
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{ componentId: project.components[0]?.id ?? "", thickness: 0.1 },
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]);
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const removeLayer = (i: number) => {
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if (layers.length <= 1) return;
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setLayers(layers.filter((_, k) => k !== i));
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};
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const moveLayer = (i: number, dir: -1 | 1) => {
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const j = i + dir;
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if (j < 0 || j >= layers.length) return;
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const next = layers.slice();
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[next[i], next[j]] = [next[j], next[i]];
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setLayers(next);
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};
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return (
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<div className="res-tab">
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<div className="res-hint">{t("resources.wallStyles.hint")}</div>
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{project.wallTypes.map((wt) => (
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<div key={wt.id} className="res-wallstyle">
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<div className="res-wallstyle-head">{wt.name}</div>
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<ResTable columns={WALLSTYLE_COLUMNS} template={WALLSTYLE_TEMPLATE}>
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{wt.layers.map((layer, li) => {
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const comp = project.components.find((c) => c.id === layer.componentId);
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const isInner = li === wt.layers.length - 1;
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return (
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<ResRow key={li}>
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<ResCell emphasis>{comp ? comp.name : layer.componentId}</ResCell>
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<ResCell align="right">{Math.round(layer.thickness * 1000)}</ResCell>
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<ResCell>
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{isInner ? (
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<span className="res-joint-none">–</span>
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) : (
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<SelectField
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value={layer.jointLineStyleId ?? DEFAULT}
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onChange={(v) => setJoint(wt, li, v === DEFAULT ? undefined : v)}
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options={jointOptions}
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/>
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)}
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</ResCell>
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</ResRow>
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);
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})}
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</ResTable>
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</div>
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))}
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{project.wallTypes.length === 0 && (
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<EmptyState text={t("resources.wallStyles.empty")} />
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)}
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<div className="res-md-detail-inner">
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<div className="res-md-head">
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<input
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className="res-input res-md-rename"
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value={style.name}
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placeholder={namePlaceholder}
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onChange={(e) => onPatch({ name: e.target.value })}
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/>
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<DeleteButton onClick={onDelete} title={deleteTitle} />
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</div>
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<div className="res-md-preview">
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<WallTypeSwatch
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layers={swatchLayersOf(style, project)}
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width={orientation === "wall" ? 240 : 132}
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height={orientation === "wall" ? 96 : 132}
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orientation={orientation}
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/>
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</div>
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<div className="res-layers">
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{layers.map((layer, i) => {
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const isInner = i === layers.length - 1;
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return (
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<div key={i} className="res-layer">
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<div className="res-layer-move">
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<button
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type="button"
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className="res-layer-btn"
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title={t("resources.layer.moveUp")}
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disabled={i === 0}
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onClick={() => moveLayer(i, -1)}
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>
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▲
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</button>
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<button
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type="button"
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className="res-layer-btn"
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title={t("resources.layer.moveDown")}
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disabled={isInner}
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onClick={() => moveLayer(i, 1)}
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>
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▼
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</button>
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</div>
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<div className="res-layer-fields">
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<FieldRow label={t("resources.col.component")}>
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<SelectField
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value={layer.componentId}
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onChange={(componentId) => patchLayer(i, { componentId })}
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options={compOptions}
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/>
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</FieldRow>
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<FieldRow label={t("resources.col.thickness")}>
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<NumberField
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value={Math.round(layer.thickness * 1000)}
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onChange={(mm) =>
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patchLayer(i, { thickness: Math.max(0, mm) / 1000 })
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}
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step={5}
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min={0}
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/>
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</FieldRow>
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<FieldRow label={t("resources.col.joint")}>
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{isInner ? (
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<span className="res-joint-none">–</span>
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) : (
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<SelectField
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value={layer.jointLineStyleId ?? DEFAULT}
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onChange={(v) =>
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patchLayer(i, {
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jointLineStyleId: v === DEFAULT ? undefined : v,
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})
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}
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options={jointOptions}
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/>
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)}
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</FieldRow>
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</div>
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<DeleteButton
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onClick={() => removeLayer(i)}
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title={t("resources.layer.remove")}
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/>
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</div>
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);
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})}
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<button type="button" className="res-add" onClick={addLayer}>
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<span className="res-add-plus">+</span> {t("resources.layer.add")}
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</button>
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</div>
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</div>
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);
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}
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/**
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* Tab „Deckenstile" — das liegende Gegenstück zu {@link WallStylesTab}: pro
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* Deckentyp (`project.ceilingTypes`) die Schichten mit Dicke + einem per-Fuge
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* wählbaren Linienstil (Line Manager). Gleiche Tabelle/Sentinel-Logik wie bei
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* den Wandstilen — nur die Ressource (`ceilingTypes` statt `wallTypes`) und der
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* Handler (`onPatchCeilingType`) unterscheiden sich.
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* Gemeinsamer Master-Detail-Tab-Rumpf für Wand-/Deckenstile: Liste links
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* (Querschnitt-Vorschau + Name, +-Neu in der Fusszeile), Detail rechts über
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* {@link LayeredStyleDetail}. Parametrisiert über die Ressource + Orientierung.
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*/
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function LayeredStylesTab({
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project,
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types,
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orientation,
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hintKey,
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emptyKey,
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placeholderKey,
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deleteKeyPrefix,
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onPatch,
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onAdd,
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onDelete,
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}: {
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project: Project;
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types: LayeredStyle[];
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orientation: "wall" | "ceiling";
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hintKey: string;
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emptyKey: string;
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placeholderKey: string;
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deleteKeyPrefix: string;
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onPatch: (id: string, patch: Partial<LayeredStyle>) => void;
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onAdd: () => void;
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onDelete: (id: string) => void;
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}) {
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const [selectedId, setSelectedId] = useState<string | null>(null);
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const selected = types.find((s) => s.id === selectedId) ?? types[0];
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return (
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<div className="res-tab">
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<div className="res-hint">{t(hintKey)}</div>
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<div className="res-md">
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<div className="res-md-list">
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{types.map((s) => (
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<button
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key={s.id}
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className={`res-md-row${selected?.id === s.id ? " active" : ""}`}
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onClick={() => setSelectedId(s.id)}
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>
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<span className="res-md-row-thumb">
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<WallTypeSwatch
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layers={swatchLayersOf(s, project)}
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width={46}
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height={28}
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orientation={orientation}
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/>
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</span>
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<span className="res-md-row-name">{s.name}</span>
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</button>
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))}
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{types.length === 0 && (
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<div className="res-md-empty">{t(emptyKey)}</div>
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)}
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<div className="res-md-listfoot">
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<button className="res-add" onClick={onAdd}>
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<span className="res-add-plus">+</span> {t("resources.add")}
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</button>
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</div>
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</div>
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<div className="res-md-detail">
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{selected ? (
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<LayeredStyleDetail
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key={selected.id}
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style={selected}
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project={project}
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orientation={orientation}
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onPatch={(patch) => onPatch(selected.id, patch)}
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onDelete={() => onDelete(selected.id)}
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deleteTitle={t(deleteKeyPrefix, { name: selected.name })}
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namePlaceholder={t(placeholderKey)}
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/>
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) : (
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<div className="res-md-empty">{t(emptyKey)}</div>
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)}
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</div>
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</div>
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</div>
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);
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}
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function WallStylesTab({
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project,
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onPatchWallType,
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onAddWallType,
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onDeleteWallType,
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}: {
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project: Project;
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onPatchWallType: (id: string, patch: Partial<WallType>) => void;
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onAddWallType: () => void;
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onDeleteWallType: (id: string) => void;
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}) {
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return (
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<LayeredStylesTab
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project={project}
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types={project.wallTypes}
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orientation="wall"
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hintKey="resources.wallStyles.hint"
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emptyKey="resources.wallStyles.empty"
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placeholderKey="resources.wallStyles.placeholder"
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deleteKeyPrefix="resources.delete.wallType"
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onPatch={onPatchWallType}
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onAdd={onAddWallType}
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onDelete={onDeleteWallType}
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/>
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);
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}
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/**
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* Tab „Deckenstile" — das liegende Gegenstück zu {@link WallStylesTab}: nutzt
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* denselben {@link LayeredStylesTab}-Rumpf, nur die Ressource (`ceilingTypes`),
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* die Orientierung (gestapelt) und die Handler unterscheiden sich.
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*/
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function CeilingStylesTab({
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project,
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onPatchCeilingType,
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onAddCeilingType,
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onDeleteCeilingType,
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}: {
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project: Project;
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onPatchCeilingType: (id: string, patch: Partial<CeilingType>) => void;
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onAddCeilingType: () => void;
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onDeleteCeilingType: (id: string) => void;
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}) {
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const DEFAULT = "__default__";
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const jointOptions = [
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{ value: DEFAULT, label: t("resources.joint.default") },
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...project.lineStyles.map((l) => ({ value: l.id, label: l.name })),
|
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];
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const setJoint = (ct: CeilingType, li: number, styleId: string | undefined) => {
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const layers = ct.layers.map((l, i) =>
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i === li ? { ...l, jointLineStyleId: styleId } : l,
|
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);
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onPatchCeilingType(ct.id, { layers });
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};
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const ceilingTypes = project.ceilingTypes ?? [];
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return (
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<div className="res-tab">
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<div className="res-hint">{t("resources.ceilingStyles.hint")}</div>
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{ceilingTypes.map((ct) => (
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<div key={ct.id} className="res-wallstyle">
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<div className="res-wallstyle-head">{ct.name}</div>
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<ResTable columns={WALLSTYLE_COLUMNS} template={WALLSTYLE_TEMPLATE}>
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{ct.layers.map((layer, li) => {
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const comp = project.components.find((c) => c.id === layer.componentId);
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const isInner = li === ct.layers.length - 1;
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return (
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<ResRow key={li}>
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<ResCell emphasis>{comp ? comp.name : layer.componentId}</ResCell>
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<ResCell align="right">{Math.round(layer.thickness * 1000)}</ResCell>
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<ResCell>
|
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{isInner ? (
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<span className="res-joint-none">–</span>
|
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) : (
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<SelectField
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value={layer.jointLineStyleId ?? DEFAULT}
|
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onChange={(v) => setJoint(ct, li, v === DEFAULT ? undefined : v)}
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options={jointOptions}
|
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/>
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)}
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</ResCell>
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</ResRow>
|
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);
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})}
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</ResTable>
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</div>
|
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))}
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{ceilingTypes.length === 0 && (
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<EmptyState text={t("resources.ceilingStyles.empty")} />
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)}
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</div>
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<LayeredStylesTab
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project={project}
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types={project.ceilingTypes ?? []}
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orientation="ceiling"
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hintKey="resources.ceilingStyles.hint"
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emptyKey="resources.ceilingStyles.empty"
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placeholderKey="resources.ceilingStyles.placeholder"
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deleteKeyPrefix="resources.delete.ceilingType"
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onPatch={onPatchCeilingType}
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onAdd={onAddCeilingType}
|
||||
onDelete={onDeleteCeilingType}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -1911,8 +2096,12 @@ export interface ResourceManagerHandlers {
|
||||
onDeleteLineStyle: (id: string) => void;
|
||||
/** Wandstile: immutable Änderung eines Wandtyps (z. B. Schichtfugen-Stile). */
|
||||
onPatchWallType: (id: string, patch: Partial<WallType>) => void;
|
||||
onAddWallType: () => void;
|
||||
onDeleteWallType: (id: string) => void;
|
||||
/** Deckenstile: immutable Änderung eines Deckentyps (z. B. Schichtfugen-Stile). */
|
||||
onPatchCeilingType: (id: string, patch: Partial<CeilingType>) => void;
|
||||
onAddCeilingType: () => void;
|
||||
onDeleteCeilingType: (id: string) => void;
|
||||
/** Import: fügt fertige (id-lose) Linienstile/Schraffuren hinzu (.lin/.pat). */
|
||||
onImportLineStyles: (styles: Omit<LineStyle, "id">[]) => void;
|
||||
onImportHatches: (hatches: Omit<HatchStyle, "id">[]) => void;
|
||||
@@ -2097,12 +2286,16 @@ export function ResourceManager({
|
||||
<WallStylesTab
|
||||
project={project}
|
||||
onPatchWallType={handlers.onPatchWallType}
|
||||
onAddWallType={handlers.onAddWallType}
|
||||
onDeleteWallType={handlers.onDeleteWallType}
|
||||
/>
|
||||
)}
|
||||
{tab === "ceilingStyles" && (
|
||||
<CeilingStylesTab
|
||||
project={project}
|
||||
onPatchCeilingType={handlers.onPatchCeilingType}
|
||||
onAddCeilingType={handlers.onAddCeilingType}
|
||||
onDeleteCeilingType={handlers.onDeleteCeilingType}
|
||||
/>
|
||||
)}
|
||||
{tab === "materials" && <MaterialsTab />}
|
||||
|
||||
+163
-20
@@ -70,25 +70,14 @@ function parallelLines(
|
||||
}
|
||||
|
||||
/**
|
||||
* Live-SVG-Swatch einer Schraffur. Rendert:
|
||||
* • Bild-Schraffur (`kind==="image"`) als gekachelten <pattern>/<image>-Fill
|
||||
* mit unabhängiger Skalierung (scaleX/scaleY) und Rotation.
|
||||
* • Vektor-Schraffur nach `pattern`: solid/none/diagonal/crosshatch/insulation.
|
||||
* Untermodus `lines==="random"` verteilt kurze Striche zufällig (Kies/Splitt).
|
||||
* `scale` verdichtet/streckt das Muster, `angle` dreht es.
|
||||
* Reine Muster-Füllung EINER Schraffur als SVG-Knoten für eine Box `w`×`h`
|
||||
* (ohne Rahmen/Clip — die übernimmt der Aufrufer). Ausgelagert aus
|
||||
* {@link HatchSwatch}, damit auch der geschichtete {@link WallTypeSwatch} pro
|
||||
* Band DASSELBE Muster zeichnet. `uid` macht interne <pattern>-IDs eindeutig
|
||||
* (mehrere Bänder je SVG).
|
||||
*/
|
||||
export function HatchSwatch({
|
||||
hatch,
|
||||
size = 34,
|
||||
}: {
|
||||
hatch: HatchStyle;
|
||||
size?: number;
|
||||
}) {
|
||||
const rawId = useId().replace(/[^a-zA-Z0-9_-]/g, "");
|
||||
const clipId = `hsc_${rawId}`;
|
||||
const patId = `hsp_${rawId}`;
|
||||
const w = size;
|
||||
const h = size;
|
||||
function hatchInner(hatch: HatchStyle, w: number, h: number, uid: string): React.ReactNode {
|
||||
const patId = `hsp_${uid}`;
|
||||
|
||||
// Grundabstand der Musterlinien (px), über den Maßstab moduliert.
|
||||
const scale = hatch.scale > 0 ? hatch.scale : 1;
|
||||
@@ -101,7 +90,7 @@ export function HatchSwatch({
|
||||
// Bild-Kachel: Basiskachel skaliert mit scaleX/scaleY, gedreht via
|
||||
// patternTransform. Fehlt die Quelle, zeigen wir einen dezenten Rahmen.
|
||||
const src = hatch.image?.src;
|
||||
const base = Math.max(6, size * 0.6);
|
||||
const base = Math.max(6, Math.min(w, h) * 0.6);
|
||||
const tileW = Math.max(2, base * (hatch.image?.scaleX ?? 1));
|
||||
const tileH = Math.max(2, base * (hatch.image?.scaleY ?? 1));
|
||||
const rot = hatch.image?.rotation ?? 0;
|
||||
@@ -217,6 +206,29 @@ export function HatchSwatch({
|
||||
inner = parallelLines(w, h, angle, spacing, 0.8, "d");
|
||||
}
|
||||
|
||||
return inner;
|
||||
}
|
||||
|
||||
/**
|
||||
* Live-SVG-Swatch einer Schraffur. Rendert:
|
||||
* • Bild-Schraffur (`kind==="image"`) als gekachelten <pattern>/<image>-Fill
|
||||
* mit unabhängiger Skalierung (scaleX/scaleY) und Rotation.
|
||||
* • Vektor-Schraffur nach `pattern`: solid/none/diagonal/crosshatch/insulation.
|
||||
* Untermodus `lines==="random"` verteilt kurze Striche zufällig (Kies/Splitt).
|
||||
* `scale` verdichtet/streckt das Muster, `angle` dreht es.
|
||||
*/
|
||||
export function HatchSwatch({
|
||||
hatch,
|
||||
size = 34,
|
||||
}: {
|
||||
hatch: HatchStyle;
|
||||
size?: number;
|
||||
}) {
|
||||
const rawId = useId().replace(/[^a-zA-Z0-9_-]/g, "");
|
||||
const clipId = `hsc_${rawId}`;
|
||||
const w = size;
|
||||
const h = size;
|
||||
|
||||
return (
|
||||
<svg
|
||||
className="res-swatch"
|
||||
@@ -240,7 +252,138 @@ export function HatchSwatch({
|
||||
stroke="var(--border)"
|
||||
strokeWidth={1}
|
||||
/>
|
||||
<g clipPath={`url(#${clipId})`}>{inner}</g>
|
||||
<g clipPath={`url(#${clipId})`}>{hatchInner(hatch, w, h, rawId)}</g>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Eine Schicht für den geschichteten Wand-/Decken-Querschnitt: ihre
|
||||
* Schnittschraffur (oder `undefined` = leer/weiß) und die relative Dicke
|
||||
* (proportional zur Bandbreite). Farbe kommt wie sonst über `currentColor`.
|
||||
*/
|
||||
export interface SwatchLayer {
|
||||
hatch: HatchStyle | undefined;
|
||||
thickness: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* Live-SVG-Querschnitt EINES Wand-/Deckentyps: die Schichten als aneinander-
|
||||
* liegende Bänder, proportional zur Dicke, jedes Band mit der Schnittschraffur
|
||||
* seines Bauteils. `orientation="wall"` legt die Bänder NEBENEINANDER (Blick
|
||||
* entlang der Wand — Schichten quer über die Dicke), `"ceiling"` STAPELT sie
|
||||
* (liegender Deckenaufbau, oben → innen). Dünne Trennlinien markieren die Fugen;
|
||||
* ein gerundeter Rahmen fasst das Ganze wie die übrigen Swatches ein.
|
||||
*/
|
||||
export function WallTypeSwatch({
|
||||
layers,
|
||||
width = 128,
|
||||
height = 64,
|
||||
orientation = "wall",
|
||||
}: {
|
||||
layers: SwatchLayer[];
|
||||
width?: number;
|
||||
height?: number;
|
||||
orientation?: "wall" | "ceiling";
|
||||
}) {
|
||||
const rawId = useId().replace(/[^a-zA-Z0-9_-]/g, "");
|
||||
const clipId = `wtc_${rawId}`;
|
||||
const w = width;
|
||||
const h = height;
|
||||
|
||||
// Gewichte: 0-dicke Schichten dünn, aber sichtbar. Proportional zur Summe.
|
||||
const weights = layers.map((l) => (l.thickness > 0 ? l.thickness : 0.01));
|
||||
const total = weights.reduce((a, b) => a + b, 0) || 1;
|
||||
const along = orientation === "wall" ? w : h;
|
||||
|
||||
// Bänder entlang der Stapelachse aufsummieren (px-Offsets).
|
||||
let acc = 0;
|
||||
const bands = layers.map((l, i) => {
|
||||
const len = (weights[i] / total) * along;
|
||||
const start = acc;
|
||||
acc += len;
|
||||
const bx = orientation === "wall" ? start : 0;
|
||||
const by = orientation === "wall" ? 0 : start;
|
||||
const bw = orientation === "wall" ? len : w;
|
||||
const bh = orientation === "wall" ? h : len;
|
||||
return { hatch: l.hatch, bx, by, bw, bh, start, len };
|
||||
});
|
||||
|
||||
return (
|
||||
<svg
|
||||
className="res-swatch res-wallswatch"
|
||||
width={w}
|
||||
height={h}
|
||||
viewBox={`0 0 ${w} ${h}`}
|
||||
style={{ display: "block" }}
|
||||
>
|
||||
<defs>
|
||||
<clipPath id={clipId}>
|
||||
<rect x={0} y={0} width={w} height={h} rx={3} />
|
||||
</clipPath>
|
||||
{bands.map((b, i) => (
|
||||
<clipPath key={i} id={`${clipId}_b${i}`}>
|
||||
<rect x={0} y={0} width={b.bw} height={b.bh} />
|
||||
</clipPath>
|
||||
))}
|
||||
</defs>
|
||||
<rect
|
||||
x={0.5}
|
||||
y={0.5}
|
||||
width={w - 1}
|
||||
height={h - 1}
|
||||
rx={3}
|
||||
fill="var(--input)"
|
||||
stroke="var(--border)"
|
||||
strokeWidth={1}
|
||||
/>
|
||||
<g clipPath={`url(#${clipId})`}>
|
||||
{bands.map((b, i) => (
|
||||
<g
|
||||
key={i}
|
||||
transform={`translate(${b.bx.toFixed(2)},${b.by.toFixed(2)})`}
|
||||
clipPath={`url(#${clipId}_b${i})`}
|
||||
>
|
||||
{b.hatch && hatchInner(b.hatch, b.bw, b.bh, `${rawId}_${i}`)}
|
||||
</g>
|
||||
))}
|
||||
{/* Fugen: dünne Trennlinie an jeder INNEREN Bandgrenze. */}
|
||||
{bands.slice(1).map((b, i) =>
|
||||
orientation === "wall" ? (
|
||||
<line
|
||||
key={i}
|
||||
x1={b.start}
|
||||
y1={0}
|
||||
x2={b.start}
|
||||
y2={h}
|
||||
stroke="currentColor"
|
||||
strokeWidth={0.6}
|
||||
opacity={0.5}
|
||||
/>
|
||||
) : (
|
||||
<line
|
||||
key={i}
|
||||
x1={0}
|
||||
y1={b.start}
|
||||
x2={w}
|
||||
y2={b.start}
|
||||
stroke="currentColor"
|
||||
strokeWidth={0.6}
|
||||
opacity={0.5}
|
||||
/>
|
||||
),
|
||||
)}
|
||||
</g>
|
||||
<rect
|
||||
x={0.5}
|
||||
y={0.5}
|
||||
width={w - 1}
|
||||
height={h - 1}
|
||||
rx={3}
|
||||
fill="none"
|
||||
stroke="var(--border)"
|
||||
strokeWidth={1}
|
||||
/>
|
||||
</svg>
|
||||
);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user