wgpu 22 → 29, glyphon 0.6 → 0.11: requestDevice-Shim entfällt
glyphon 0.11 ist die neueste zu wgpu 29 passende Version (wgpu 30 existiert bereits, glyphon pinnt aber ^29). Das 22er-Limit maxInterStageShaderComponents wird von 29 nicht mehr in requiredLimits gesendet — src/engine/requestDeviceShim.ts komplett entfernt, beide Hook-Importstellen (useWasmPlanRenderer, useWasm3dRenderer) angepasst. pollster 0.3→0.4, naga 22→29 mitgezogen. Alle Draw-/Text-Pfade (draw_sequence, glyphon ColorMode::Web, widthScreen-Polylinien, Headless/Golden) unverändert funktionsfähig. Verifiziert: cargo check nativ (render2d/render3d/src-tauri) grün, cargo test render2d 17/17 + Golden bit-exakt, render3d 29/29, wasm32 --features web für beide grün, npx tsc -b + npm run build grün.
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@@ -59,12 +59,12 @@ serde = { version = "1", features = ["derive"] }
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serde_json = { version = "1", optional = true }
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# --- GPU (nur mit Feature "render") ------------------------------------------
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# Standard-Features von wgpu (wgsl, webgpu, dx12, metal). Die Linux-Backends
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# Vulkan/GLES aktiviert wgpu selbst ueber seine target-spezifischen Defaults —
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# es gibt in wgpu 22 keine expliziten `vulkan`/`gles`-Feature-Namen.
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wgpu = { version = "22", optional = true }
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# Standard-Features von wgpu (wgsl, webgpu, dx12, metal + target-spezifisch
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# Vulkan/GLES auf Linux). Version im Gleichschritt mit render2d: wgpu 29, weil
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# glyphon (dort) noch keine 30 unterstuetzt — beide Crates teilen den Stand.
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wgpu = { version = "29", optional = true }
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bytemuck = { version = "1", optional = true, features = ["derive"] }
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pollster = { version = "0.3", optional = true }
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pollster = { version = "0.4", optional = true }
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# --- Fenster (nur mit Feature "window") --------------------------------------
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winit = { version = "0.30", optional = true }
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@@ -87,8 +87,8 @@ web-sys = { version = "0.3", optional = true, features = [
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[dev-dependencies]
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serde_json = "1"
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# naga validiert die WGSL-Quellen headless (Parser + Validator) im Test, ohne
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# GPU/Display. Version an wgpu 22 gekoppelt (transitiv ohnehin vorhanden).
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naga = { version = "22", features = ["wgsl-in"] }
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# GPU/Display. Version an wgpu gekoppelt (transitiv ohnehin vorhanden).
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naga = { version = "29", features = ["wgsl-in"] }
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# Der Fenster-Spike ist nur mit Feature "window" verfuegbar; ohne das Feature
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# wird das Binary aus dem Build ausgeschlossen (required-features).
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@@ -76,15 +76,14 @@ impl GpuState {
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compatible_surface: Some(&surface),
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}))
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.expect("kein passender GPU-Adapter");
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("3d.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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))
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let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor {
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label: Some("3d.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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memory_hints: wgpu::MemoryHints::Performance,
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trace: wgpu::Trace::Off,
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}))
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.expect("Device anfordern");
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let caps = surface.get_capabilities(&adapter);
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@@ -129,14 +128,17 @@ impl GpuState {
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}
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fn render(&mut self, camera: &Camera) {
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// wgpu 29: `get_current_texture` liefert ein Enum statt eines Results —
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// Suboptimal ist weiterhin praesentierbar, Lost/Outdated -> rekonfigurieren.
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let frame = match self.surface.get_current_texture() {
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Ok(f) => f,
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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wgpu::CurrentSurfaceTexture::Success(f)
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| wgpu::CurrentSurfaceTexture::Suboptimal(f) => f,
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wgpu::CurrentSurfaceTexture::Lost | wgpu::CurrentSurfaceTexture::Outdated => {
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self.surface.configure(&self.device, &self.config);
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return;
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}
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Err(e) => {
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eprintln!("Surface-Fehler: {e:?}");
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other => {
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eprintln!("Surface-Fehler: {other:?}");
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return;
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}
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};
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@@ -108,8 +108,8 @@ impl Renderer {
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let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
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label: Some("3d.layout"),
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bind_group_layouts: &[&bind_group_layout],
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push_constant_ranges: &[],
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bind_group_layouts: &[Some(&bind_group_layout)],
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immediate_size: 0,
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});
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// Vertex-Layout: [pos vec3, normal vec3, color vec3], stride 9*4.
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@@ -124,13 +124,13 @@ impl Renderer {
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &module,
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entry_point: "vs_main",
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entry_point: Some("vs_main"),
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buffers: &[vertex_layout],
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compilation_options: Default::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &module,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu::ColorTargetState {
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format: color_format,
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blend: Some(wgpu::BlendState::REPLACE),
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@@ -147,13 +147,13 @@ impl Renderer {
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},
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depth_stencil: Some(wgpu::DepthStencilState {
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format: DEPTH_FORMAT,
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depth_write_enabled: true,
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depth_compare: wgpu::CompareFunction::Less,
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depth_write_enabled: Some(true),
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depth_compare: Some(wgpu::CompareFunction::Less),
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stencil: wgpu::StencilState::default(),
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bias: wgpu::DepthBiasState::default(),
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}),
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multisample: wgpu::MultisampleState::default(),
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multiview: None,
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multiview_mask: None,
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cache: None,
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});
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@@ -292,6 +292,8 @@ impl Renderer {
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label: Some("3d.pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view,
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// Ziel ist eine 2D-Textur (kein 3D-Volumen) -> kein Depth-Slice.
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depth_slice: None,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(self.clear_color),
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@@ -308,6 +310,7 @@ impl Renderer {
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}),
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timestamp_writes: None,
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occlusion_query_set: None,
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multiview_mask: None,
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});
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if let Some(m) = &self.mesh {
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@@ -63,7 +63,7 @@ impl WebModelRenderer {
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::BROWSER_WEBGPU,
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..Default::default()
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..wgpu::InstanceDescriptor::new_without_display_handle()
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});
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let surface = instance
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.create_surface(wgpu::SurfaceTarget::Canvas(canvas))
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@@ -76,19 +76,20 @@ impl WebModelRenderer {
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compatible_surface: Some(&surface),
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})
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.await
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.ok_or_else(|| JsValue::from_str("kein WebGPU-Adapter (navigator.gpu?)"))?;
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.map_err(|e| {
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JsValue::from_str(&format!("kein WebGPU-Adapter (navigator.gpu?): {e}"))
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})?;
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("render3d.web.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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)
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.request_device(&wgpu::DeviceDescriptor {
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label: Some("render3d.web.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::downlevel_webgl2_defaults()
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.using_resolution(adapter.limits()),
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experimental_features: wgpu::ExperimentalFeatures::disabled(),
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memory_hints: wgpu::MemoryHints::Performance,
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trace: wgpu::Trace::Off,
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})
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.await
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.map_err(|e| JsValue::from_str(&format!("request_device: {e:?}")))?;
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@@ -192,15 +193,18 @@ impl WebModelRenderer {
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/// Zeichnet EINEN Frame in die Surface-Textur.
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pub fn render(&mut self) {
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// wgpu 29: `get_current_texture` liefert ein Enum statt eines Results —
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// Suboptimal ist weiterhin praesentierbar, Lost/Outdated -> rekonfigurieren.
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let frame = match self.surface.get_current_texture() {
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Ok(f) => f,
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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wgpu::CurrentSurfaceTexture::Success(f)
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| wgpu::CurrentSurfaceTexture::Suboptimal(f) => f,
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wgpu::CurrentSurfaceTexture::Lost | wgpu::CurrentSurfaceTexture::Outdated => {
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self.surface.configure(&self.device, &self.config);
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return;
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}
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Err(e) => {
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other => {
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web_sys::console::warn_1(&JsValue::from_str(&format!(
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"render3d Surface-Fehler: {e:?}"
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"render3d Surface-Fehler: {other:?}"
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)));
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return;
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}
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