Materialbibliothek: statisches Broad-Set entfernt, Live-ambientCG bleibt
Der aus der Desktop-Session übernommene statische 88er-Katalog listete 75 Materialien ohne mitgelieferte Texturen (kaputte Thumbnails in der Schnellauswahl). Bibliothek auf die 13 tatsächlich gebündelten Starter gekürzt; Fetch-Script und der zugehörige .gitignore-Block entfernt. Alles darüber hinaus läuft über die bereits vorhandene Live-Suche (1K/2K/4K).
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@@ -12,25 +12,6 @@ scripts/*.png
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.DS_Store
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*.log
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# ── Broad material textures (fetched via scripts/fetch-materials.mjs) ─────────
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# Binary JPGs from the DOSSIER-LIBRARY mirror are NOT committed here — run:
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# node scripts/fetch-materials.mjs --library <DOSSIER-LIBRARY-path>
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# to populate them locally. The 12 starter folders are explicitly excluded from
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# this ignore rule so they stay tracked in git.
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public/assets/materials/*/
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!public/assets/materials/Bricks104/
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!public/assets/materials/Concrete048/
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!public/assets/materials/Grass005/
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!public/assets/materials/Gravel043/
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!public/assets/materials/Ground103/
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!public/assets/materials/Marble012/
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!public/assets/materials/Metal063/
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!public/assets/materials/PavingStones150/
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!public/assets/materials/Plaster001/
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!public/assets/materials/Tiles141/
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!public/assets/materials/Wood095/
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!public/assets/materials/WoodFloor051/
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# Generierte native-Viewport-Szenen (aus sampleProject via scripts/dump-native-scene.mjs)
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src-tauri/assets/native2d_scene.json
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src-tauri/assets/native3d_walls.json
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