Materialbibliothek: statisches Broad-Set entfernt, Live-ambientCG bleibt

Der aus der Desktop-Session übernommene statische 88er-Katalog listete 75
Materialien ohne mitgelieferte Texturen (kaputte Thumbnails in der
Schnellauswahl). Bibliothek auf die 13 tatsächlich gebündelten Starter
gekürzt; Fetch-Script und der zugehörige .gitignore-Block entfernt. Alles
darüber hinaus läuft über die bereits vorhandene Live-Suche (1K/2K/4K).
This commit is contained in:
2026-07-21 13:35:44 +02:00
parent f95674aa09
commit 956a85d93f
4 changed files with 5 additions and 2089 deletions
-19
View File
@@ -12,25 +12,6 @@ scripts/*.png
.DS_Store
*.log
# ── Broad material textures (fetched via scripts/fetch-materials.mjs) ─────────
# Binary JPGs from the DOSSIER-LIBRARY mirror are NOT committed here — run:
# node scripts/fetch-materials.mjs --library <DOSSIER-LIBRARY-path>
# to populate them locally. The 12 starter folders are explicitly excluded from
# this ignore rule so they stay tracked in git.
public/assets/materials/*/
!public/assets/materials/Bricks104/
!public/assets/materials/Concrete048/
!public/assets/materials/Grass005/
!public/assets/materials/Gravel043/
!public/assets/materials/Ground103/
!public/assets/materials/Marble012/
!public/assets/materials/Metal063/
!public/assets/materials/PavingStones150/
!public/assets/materials/Plaster001/
!public/assets/materials/Tiles141/
!public/assets/materials/Wood095/
!public/assets/materials/WoodFloor051/
# Generierte native-Viewport-Szenen (aus sampleProject via scripts/dump-native-scene.mjs)
src-tauri/assets/native2d_scene.json
src-tauri/assets/native3d_walls.json