DXF-Import: Polyface-Mesh-Faces (POLYLINE) wurden nie erkannt — swissBUILDINGS3D-Gebäude blieben leer
Root Cause für „Gebäude-Import funktioniert nicht": Die installierte dxf-parser-Version liefert Face-Vertex-Indizes NICHT als `faces`-Array, sondern als vier einzelne Felder (Gruppencodes 71–74: faceA/faceB/faceC/ faceD). Unser addPolyfaceMesh/isMeshPolyline prüfte auf ein `faces`-Array, das in dieser Version nie existiert — jede POLYLINE-Polyface-Mesh (exakt das Format der swissBUILDINGS3D-DXF-Kacheln) ergab dadurch 0 Dreiecke, obwohl Positionen geschrieben wurden. Live gegen echte swissBUILDINGS3D-Kacheln verifiziert: vorher 0 Meshes, jetzt tausende Dreiecke mit realistischen Schweizer Höhenwerten. +3 Tests (rohes DXF, nicht gemockt, deckt auch die zugrundeliegende Bibliothek ab), Suite 794 grün.
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@@ -537,3 +537,65 @@ describe("contoursToDrawings — HATCH-Füllung", () => {
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expect(d.fillColor).toBeUndefined();
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});
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});
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describe("parseDxf — Polyface-Mesh (POLYLINE Flag 64, swissBUILDINGS3D-Format)", () => {
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// Regression: die installierte dxf-parser-Version liefert Face-Vertex-
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// Indizes NICHT als `faces`-Array, sondern als vier einzelne Felder
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// (Gruppencodes 71–74, faceA..faceD) — reale swissBUILDINGS3D-DXF-Kacheln
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// ergaben dadurch 0 Dreiecke (Nutzer-Report „Gebäude-Import funktioniert
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// nicht"). Rohes DXF (keine gemockte Entity-Form), damit auch die
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// zugrundeliegende Bibliothek mitgeprüft wird.
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it("ein Dreieck (3 Geometrie-Vertices + 1 Face-Record) ergibt genau 1 Dreieck", () => {
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const lines = [
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"0", "SECTION", "2", "ENTITIES",
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"0", "POLYLINE", "8", "0", "70", "64",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "1.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "1.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "128", "10", "0.0", "20", "0.0", "30", "0.0",
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"71", "1", "72", "2", "73", "3",
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"0", "SEQEND",
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"0", "ENDSEC", "0", "EOF",
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];
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const res = parseDxf(lines.join("\n"));
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expect(res.meshes).toHaveLength(1);
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expect(res.meshes[0].positions.length / 3).toBe(3);
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expect(res.meshes[0].indices).toEqual([0, 1, 2]);
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});
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it("ein Viereck (4 Geometrie-Vertices + 1 Face-Record mit faceD) ergibt 2 Dreiecke (Fan)", () => {
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const lines = [
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"0", "SECTION", "2", "ENTITIES",
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"0", "POLYLINE", "8", "0", "70", "64",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "1.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "1.0", "20", "1.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "1.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "128", "10", "0.0", "20", "0.0", "30", "0.0",
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"71", "1", "72", "2", "73", "3", "74", "4",
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"0", "SEQEND",
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"0", "ENDSEC", "0", "EOF",
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];
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const res = parseDxf(lines.join("\n"));
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expect(res.meshes).toHaveLength(1);
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expect(res.meshes[0].positions.length / 3).toBe(4);
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expect(res.meshes[0].indices.length / 3).toBe(2);
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});
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it("negative (unsichtbare-Kante) Face-Indizes werden per abs() aufgelöst", () => {
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const lines = [
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"0", "SECTION", "2", "ENTITIES",
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"0", "POLYLINE", "8", "0", "70", "64",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "1.0", "20", "0.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "192", "10", "0.0", "20", "1.0", "30", "0.0",
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"0", "VERTEX", "8", "0", "70", "128", "10", "0.0", "20", "0.0", "30", "0.0",
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"71", "1", "72", "-2", "73", "3",
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"0", "SEQEND",
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"0", "ENDSEC", "0", "EOF",
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];
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const res = parseDxf(lines.join("\n"));
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expect(res.meshes).toHaveLength(1);
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expect(res.meshes[0].indices).toEqual([0, 1, 2]);
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});
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});
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+26
-10
@@ -58,8 +58,17 @@ interface DxfVertex {
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x?: number;
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y?: number;
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z?: number;
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// Polyface-Mesh: 1-basierte, ggf. negative Vertex-Indizes (negativ = unsichtbare Kante).
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faces?: number[];
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// Polyface-Mesh-Face-Record (VERTEX mit polyfaceMeshVertex-Flag): 1-basierte,
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// ggf. negative Vertex-Indizes (negativ = unsichtbare Kante) — die installierte
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// dxf-parser-Version liefert sie NICHT als `faces`-Array, sondern als vier
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// EINZELNE Felder (Gruppencodes 71–74, ein Dreieck nutzt nur faceA–faceC,
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// ein Viereck alle vier). `polyfaceMeshVertex` markiert einen Face- statt
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// Geometrie-Vertex (Gruppencode-70-Bit 128, s. isMeshPolyline/addPolyfaceMesh).
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faceA?: number;
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faceB?: number;
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faceC?: number;
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faceD?: number;
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polyfaceMeshVertex?: boolean;
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}
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interface DxfEntity {
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type?: string;
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@@ -295,18 +304,25 @@ function addMesh(positions: number[], indices: number[], e: DxfEntity): void {
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}
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}
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/** Rohe Face-Vertex-Indizes eines VERTEX-Records (faceA..faceD, nur gesetzte,
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* von Null verschiedene Felder — ein Dreieck belegt nur faceA–faceC). */
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function faceIndicesOf(v: DxfVertex): number[] {
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return [v.faceA, v.faceB, v.faceC, v.faceD].filter(
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(i): i is number => typeof i === "number" && i !== 0,
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);
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}
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/** Ob eine POLYLINE eine Mesh-Variante ist (Polyface- oder Polygon-Gitter). */
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function isMeshPolyline(e: DxfEntity): boolean {
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if (e.isPolyfaceMesh === true || e.is3dPolygonMesh === true) return true;
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// Heuristik: enthält irgendein Vertex eine `faces`-Liste → Polyface-Mesh.
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return (e.vertices ?? []).some(
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(v) => Array.isArray(v.faces) && v.faces.length > 0,
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);
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// Heuristik: enthält irgendein Vertex Face-Indizes → Polyface-Mesh.
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return (e.vertices ?? []).some((v) => faceIndicesOf(v).length > 0);
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}
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/**
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* Polyface-Mesh (POLYLINE, Flag 64): erst Geometrie-Vertices, dann Face-Records
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* mit 1-basierten (ggf. negativen = unsichtbare Kante) Vertex-Indizes. Wir
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* (VERTEX mit `polyfaceMeshVertex`-Flag, s. {@link DxfVertex}) mit 1-basierten
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* (ggf. negativen = unsichtbare Kante) Vertex-Indizes in faceA..faceD. Wir
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* trennen Geometrie- von Face-Vertices und fan-triangulieren jede Face.
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*/
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function addPolyfaceMesh(
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@@ -315,8 +331,8 @@ function addPolyfaceMesh(
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e: DxfEntity,
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): void {
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const all = e.vertices ?? [];
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const geom = all.filter((v) => !(Array.isArray(v.faces) && v.faces.length));
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const faceRecs = all.filter((v) => Array.isArray(v.faces) && v.faces.length);
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const geom = all.filter((v) => faceIndicesOf(v).length === 0);
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const faceRecs = all.filter((v) => faceIndicesOf(v).length > 0);
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if (geom.length < 3) return;
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const base = positions.length / 3;
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for (const v of geom) {
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@@ -324,7 +340,7 @@ function addPolyfaceMesh(
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}
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for (const fr of faceRecs) {
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// 1-basierte Indizes; Vorzeichen markiert (un)sichtbare Kanten → abs().
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const ring = (fr.faces ?? [])
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const ring = faceIndicesOf(fr)
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.map((i) => Math.abs(i))
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.filter((i) => i >= 1)
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.map((i) => base + (i - 1));
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