UI: Renderer-Umschalter (WebGL2 / eigene Engine) in der Statusleiste

This commit is contained in:
2026-07-02 23:35:01 +02:00
parent 4eb635cc89
commit a37b1c0cc9
5 changed files with 108 additions and 1 deletions
+4
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@@ -186,6 +186,10 @@ export const de = {
"status.floor": "Geschoss",
"status.layer": "Ebene",
"status.none": "—",
"status.renderer": "Renderer",
"status.rendererWebgl": "WebGL2",
"status.rendererWasm": "Engine",
"status.rendererWasmUnavailable": "WebGPU nicht verfügbar",
// ── Navigator-Panels ─────────────────────────────────────────────────────
"nav.drawingLevels": "Zeichnungsebenen",
+4
View File
@@ -185,6 +185,10 @@ export const en: Record<TranslationKey, string> = {
"status.floor": "Floor",
"status.layer": "Layer",
"status.none": "—",
"status.renderer": "Renderer",
"status.rendererWebgl": "WebGL2",
"status.rendererWasm": "Engine",
"status.rendererWasmUnavailable": "WebGPU unavailable",
// Navigator panels.
"nav.drawingLevels": "Drawing levels",