DXF-Import: ARC/CIRCLE/ELLIPSE als tessellierte Konturen (Abdeckungsluecke geschlossen)
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@@ -17,6 +17,9 @@
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// • MESH → Dreiecks-Mesh (Vertices + Face-Liste).
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// • LWPOLYLINE / POLYLINE (2D/3D) → Kontur (z aus elevation/Vertex-Z).
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// • LINE → Kontur (zwei-Punkt-Linienzug).
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// • ARC → Kontur (offener Bogen, tesselliert).
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// • CIRCLE → Kontur (geschlossener Kreis, tesselliert).
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// • ELLIPSE → Kontur (Ellipsenbogen/-umlauf, tesselliert).
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import DxfParser from "dxf-parser";
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import type { Contour, ContourSet, ImportedMesh, Vec2 } from "../model/types";
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@@ -61,6 +64,16 @@ interface DxfEntity {
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faces?: number[][];
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isPolyfaceMesh?: boolean;
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is3dPolygonMesh?: boolean;
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// Kurven-Entities (ARC/CIRCLE/ELLIPSE). Winkel liefert dxf-parser in RADIANT
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// (ARC/CIRCLE Grad→rad umgerechnet; ELLIPSE-Parameterwinkel roh in Radiant).
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center?: DxfVertex;
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radius?: number;
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startAngle?: number;
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endAngle?: number;
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/** ELLIPSE: Hauptachsen-Endpunkt RELATIV zum Center. */
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majorAxisEndPoint?: DxfVertex;
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/** ELLIPSE: Verhältnis Neben-/Hauptachse (b/a). */
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axisRatio?: number;
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[k: string]: unknown;
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}
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interface DxfDocument {
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@@ -114,6 +127,21 @@ export function parseDxf(text: string): DxfImportResult {
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if (ct) contours.push(ct);
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break;
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}
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case "ARC": {
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const ct = arcContour(e);
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if (ct) contours.push(ct);
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break;
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}
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case "CIRCLE": {
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const ct = circleContour(e);
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if (ct) contours.push(ct);
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break;
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}
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case "ELLIPSE": {
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const ct = ellipseContour(e);
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if (ct) contours.push(ct);
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break;
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}
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default:
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// Unbekannte/irrelevante Entity → ignorieren (tolerant).
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break;
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@@ -308,3 +336,123 @@ function lineContour(e: DxfEntity): Contour | null {
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layer: e.layer,
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};
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}
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// ── Kurven-Entities (ARC/CIRCLE/ELLIPSE) → tessellierte Konturen ──────────────
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/** Winkelauflösung der Tessellierung (~5.6° pro Segment). */
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const CURVE_STEP = Math.PI / 32;
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/** Obergrenze der Segmentzahl (Schutz gegen entartete Eingaben). */
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const CURVE_MAX_SEG = 256;
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/** Segmentzahl für eine Winkelspanne (Radiant): mind. 2, gedeckelt. */
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function segmentsFor(sweep: number): number {
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return Math.max(2, Math.min(CURVE_MAX_SEG, Math.ceil(Math.abs(sweep) / CURVE_STEP)));
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}
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/**
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* ARC → offener Bogen-Linienzug. `startAngle`/`endAngle` in Radiant (dxf-parser
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* rechnet Grad→rad). Bögen laufen CCW; eine nicht-positive Spanne wird um 2π
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* ergänzt (voller-Kreis-Fall bleibt 2π).
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*/
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function arcContour(e: DxfEntity): Contour | null {
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const c = e.center;
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const r = e.radius;
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if (
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!c ||
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!Number.isFinite(c.x) ||
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!Number.isFinite(c.y) ||
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typeof r !== "number" ||
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!Number.isFinite(r) ||
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r <= 0
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) {
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return null;
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}
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const start = Number.isFinite(e.startAngle) ? (e.startAngle as number) : 0;
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const end = Number.isFinite(e.endAngle) ? (e.endAngle as number) : Math.PI * 2;
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let sweep = end - start;
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if (sweep <= 0) sweep += Math.PI * 2;
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const cx = c.x ?? 0;
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const cy = c.y ?? 0;
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const z = Number.isFinite(c.z) ? (c.z as number) : 0;
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const segs = segmentsFor(sweep);
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const pts: Vec2[] = [];
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for (let i = 0; i <= segs; i++) {
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const t = start + (sweep * i) / segs;
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pts.push({ x: cx + r * Math.cos(t), y: cy + r * Math.sin(t) });
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}
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return { z, pts, closed: false, layer: e.layer };
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}
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/** CIRCLE → geschlossener Kreis-Linienzug (voller Umlauf, letzter Punkt weggelassen). */
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function circleContour(e: DxfEntity): Contour | null {
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const c = e.center;
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const r = e.radius;
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if (
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!c ||
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!Number.isFinite(c.x) ||
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!Number.isFinite(c.y) ||
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typeof r !== "number" ||
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!Number.isFinite(r) ||
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r <= 0
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) {
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return null;
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}
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const cx = c.x ?? 0;
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const cy = c.y ?? 0;
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const z = Number.isFinite(c.z) ? (c.z as number) : 0;
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const segs = segmentsFor(Math.PI * 2);
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const pts: Vec2[] = [];
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// 0..2π ohne Schluss-Duplikat (closed schließt den Ring).
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for (let i = 0; i < segs; i++) {
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const t = (Math.PI * 2 * i) / segs;
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pts.push({ x: cx + r * Math.cos(t), y: cy + r * Math.sin(t) });
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}
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return { z, pts, closed: true, layer: e.layer };
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}
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/**
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* ELLIPSE → Linienzug. Hauptachse = `majorAxisEndPoint` (Vektor relativ zum
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* Center), Nebenachse = ⟂ dazu · `axisRatio`. `startAngle`/`endAngle` sind
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* PARAMETERwinkel in Radiant; ein voller Umlauf (Spanne ≈ 2π) wird geschlossen.
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* Punkt(t) = Center + cos t · Haupt + sin t · Neben.
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*/
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function ellipseContour(e: DxfEntity): Contour | null {
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const c = e.center;
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const maj = e.majorAxisEndPoint;
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const ratio = e.axisRatio;
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if (
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!c ||
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!maj ||
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!Number.isFinite(c.x) ||
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!Number.isFinite(c.y) ||
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!Number.isFinite(maj.x) ||
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!Number.isFinite(maj.y) ||
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typeof ratio !== "number" ||
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!Number.isFinite(ratio)
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) {
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return null;
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}
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const cx = c.x ?? 0;
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const cy = c.y ?? 0;
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const ax = maj.x ?? 0; // Hauptachsen-Vektor (relativ Center)
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const ay = maj.y ?? 0;
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const bx = -ay * ratio; // Nebenachse = Linksnormale der Hauptachse · Verhältnis
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const by = ax * ratio;
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const start = Number.isFinite(e.startAngle) ? (e.startAngle as number) : 0;
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const end = Number.isFinite(e.endAngle) ? (e.endAngle as number) : Math.PI * 2;
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let sweep = end - start;
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if (sweep <= 0) sweep += Math.PI * 2;
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const full = Math.abs(sweep - Math.PI * 2) < 1e-9;
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const z = Number.isFinite(c.z) ? (c.z as number) : 0;
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const segs = segmentsFor(sweep);
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const pts: Vec2[] = [];
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// Bei vollem Umlauf Schluss-Duplikat weglassen (closed schließt den Ring).
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const last = full ? segs - 1 : segs;
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for (let i = 0; i <= last; i++) {
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const t = start + (sweep * i) / segs;
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const ct = Math.cos(t);
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const st = Math.sin(t);
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pts.push({ x: cx + ax * ct + bx * st, y: cy + ay * ct + by * st });
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}
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return { z, pts, closed: full, layer: e.layer };
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}
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