Add native2d feature: wgpu 2D viewport window inside Tauri process
Spawns a GTK-free winit window with its own wgpu surface from Tauri's setup hook on a background thread, sidestepping the WebKitGTK surface contention on Wayland. Reuses render2d's renderer via a shared demo module. Opt-in behind the native2d cargo feature; default build unaffected.
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@@ -1,6 +1,10 @@
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// Tauri-v2-Einstieg. Die eigentliche Geometrie liegt im serde-only Crate
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// `geometry`; hier nur die Befehls-Bruecke und der App-Start.
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// M2-Spike: nativer wgpu-2D-Viewport im Tauri-Prozess (nur mit Feature `native2d`).
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#[cfg(feature = "native2d")]
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mod native2d;
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/// Berechnet die Wand-Gehrungen im Rust-Kern und liefert sie ans Frontend.
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#[tauri::command]
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async fn compute_joins(
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@@ -12,6 +16,13 @@ async fn compute_joins(
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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tauri::Builder::default()
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.setup(|_app| {
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// Nur mit Feature `native2d`: das native GPU-Fenster auf einem eigenen
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// Thread hochfahren, damit der Tauri-/GTK-Hauptthread frei bleibt.
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#[cfg(feature = "native2d")]
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native2d::spawn();
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Ok(())
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})
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.invoke_handler(tauri::generate_handler![compute_joins])
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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@@ -0,0 +1,259 @@
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// M2-Spike: der native wgpu-2D-Renderer, gestartet AUS DEM Tauri-Prozess heraus.
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//
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// Ziel: beweisen, dass die native GPU-Flaeche (render2d) im echten Tauri-Prozess
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// laeuft — NICHT in der WebKitGTK-Webview (dem bekannten Perf-Flaschenhals) und
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// NICHT in einem separaten Chromium-Workaround-Fenster.
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//
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// Architektur (Ansatz B, siehe docs/welle-c-hlr-spike/m2-approach.md):
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// - Der Tauri-Hauptthread haelt weiterhin die GTK-Hauptschleife + die
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// Webview-Fenster (HTML-Chrome).
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// - Dieses Modul oeffnet ein EIGENES natives winit-Fenster mit eigener
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// wgpu-Surface auf einem HINTERGRUND-Thread. winit spricht auf Linux direkt
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// Wayland/X11 (KEIN GTK) — dadurch ist die Fenster-/Surface-Ebene voellig
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// getrennt von WebKitGTK. Kein geteilter Wayland-Surface => keine
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// Surface-Contention/Flicker wie beim Unterlegen einer Roh-Surface unter die
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// Webview.
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// - winit erlaubt eine Event-Loop auf einem Nicht-Haupt-Thread via
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// `EventLoopBuilderExtWayland/X11::with_any_thread(true)`.
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//
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// Der Renderer selbst wird NICHT reimplementiert: wir verwenden
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// `render2d::gpu::Renderer` + `render2d::demo_scene()` — exakt der Code, der im
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// standalone `spike`-Bin bereits als fluessig verifiziert wurde.
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//
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// Bewusst hinter dem Cargo-Feature `native2d` — der normale Tauri-Build zieht
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// weder winit noch wgpu und bleibt unveraendert.
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use std::sync::Arc;
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use render2d::gpu::Renderer;
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use render2d::types::ViewBox;
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use render2d::{demo_scene, initial_view_box, meet_scale};
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use winit::application::ApplicationHandler;
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use winit::event::{ElementState, MouseButton, MouseScrollDelta, WindowEvent};
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use winit::event_loop::{ActiveEventLoop, EventLoop};
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use winit::window::{Window, WindowId};
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/// GPU-Zustand des nativen Fensters (Surface + Device + Renderer). 1:1 wie im
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/// standalone Spike — die Surface haengt an DIESEM winit-Fenster, nicht an der
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/// Webview.
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struct GpuState {
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surface: wgpu::Surface<'static>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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config: wgpu::SurfaceConfiguration,
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renderer: Renderer,
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window: Arc<Window>,
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}
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impl GpuState {
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fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = wgpu::Instance::default();
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let surface = instance
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.create_surface(window.clone())
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.expect("Surface erstellen");
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let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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force_fallback_adapter: false,
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compatible_surface: Some(&surface),
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}))
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.expect("kein passender GPU-Adapter");
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let (device, queue) = pollster::block_on(adapter.request_device(
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&wgpu::DeviceDescriptor {
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label: Some("2d.device"),
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required_features: wgpu::Features::empty(),
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required_limits: wgpu::Limits::default(),
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memory_hints: wgpu::MemoryHints::Performance,
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},
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None,
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))
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.expect("Device anfordern");
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let caps = surface.get_capabilities(&adapter);
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let format = caps
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.formats
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.iter()
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.copied()
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.find(|f| f.is_srgb())
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.unwrap_or(caps.formats[0]);
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let config = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format,
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width: size.width.max(1),
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height: size.height.max(1),
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present_mode: caps.present_modes[0],
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alpha_mode: caps.alpha_modes[0],
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view_formats: vec![],
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desired_maximum_frame_latency: 2,
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};
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surface.configure(&device, &config);
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let mut renderer = Renderer::new(&device, format);
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renderer.upload_scene(&device, &demo_scene());
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Self {
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surface,
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device,
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queue,
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config,
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renderer,
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window,
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}
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}
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fn resize(&mut self, w: u32, h: u32) {
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if w == 0 || h == 0 {
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return;
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}
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self.config.width = w;
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self.config.height = h;
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self.surface.configure(&self.device, &self.config);
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}
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fn render(&mut self, view_box: ViewBox) {
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let frame = match self.surface.get_current_texture() {
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Ok(f) => f,
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Err(wgpu::SurfaceError::Lost | wgpu::SurfaceError::Outdated) => {
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self.surface.configure(&self.device, &self.config);
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return;
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}
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Err(e) => {
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eprintln!("Surface-Fehler: {e:?}");
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return;
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}
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};
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let view = frame
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.texture
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.create_view(&wgpu::TextureViewDescriptor::default());
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self.renderer.render(
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&self.device,
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&self.queue,
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&view,
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view_box,
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(self.config.width, self.config.height),
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);
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frame.present();
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}
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}
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#[derive(Default)]
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struct App {
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state: Option<GpuState>,
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view_box: Option<ViewBox>,
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dragging: bool,
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last_cursor: (f64, f64),
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.state.is_some() {
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return;
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}
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let attrs = Window::default_attributes().with_title("cad — nativer 2D-Viewport (wgpu, in Tauri)");
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let window = Arc::new(event_loop.create_window(attrs).expect("Fenster erstellen"));
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self.view_box.get_or_insert_with(initial_view_box);
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self.state = Some(GpuState::new(window));
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_id: WindowId,
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event: WindowEvent,
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) {
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let Some(state) = self.state.as_mut() else {
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return;
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};
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let vb = self.view_box.get_or_insert_with(initial_view_box);
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match event {
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// Nur DIESES Fenster schliessen — die Tauri-Webview laeuft weiter.
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::Resized(size) => {
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state.resize(size.width, size.height);
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state.window.request_redraw();
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}
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WindowEvent::MouseInput { state: s, button, .. } => {
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if button == MouseButton::Left {
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self.dragging = s == ElementState::Pressed;
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}
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}
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WindowEvent::CursorMoved { position, .. } => {
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if self.dragging {
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let (vw, vh) = (state.config.width as f32, state.config.height as f32);
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let meet = meet_scale(*vb, vw, vh);
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let dx = (position.x - self.last_cursor.0) as f32 / meet;
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let dy = (position.y - self.last_cursor.1) as f32 / meet;
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vb.x -= dx;
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vb.y -= dy;
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state.window.request_redraw();
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}
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self.last_cursor = (position.x, position.y);
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}
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WindowEvent::MouseWheel { delta, .. } => {
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let step = match delta {
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MouseScrollDelta::LineDelta(_, y) => y,
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MouseScrollDelta::PixelDelta(p) => (p.y as f32) / 40.0,
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};
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let factor = if step > 0.0 { 0.9 } else { 1.0 / 0.9 };
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let cx = vb.x + vb.w * 0.5;
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let cy = vb.y + vb.h * 0.5;
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vb.w *= factor;
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vb.h *= factor;
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vb.x = cx - vb.w * 0.5;
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vb.y = cy - vb.h * 0.5;
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state.window.request_redraw();
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}
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WindowEvent::RedrawRequested => {
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let vb_copy = *vb;
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state.render(vb_copy);
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}
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_ => {}
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}
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}
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}
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/// Baut die winit-Event-Loop so, dass sie auf DIESEM (Nicht-Haupt-)Thread laufen
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/// darf. Auf Linux/Wayland ist das `EventLoopBuilderExtWayland::with_any_thread`,
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/// auf X11 das X11-Pendant. Ohne diese Freigabe panict winit, weil es die
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/// Event-Loop standardmaessig nur auf dem Hauptthread zulaesst (den haelt hier
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/// aber die GTK-/Tauri-Schleife).
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fn build_event_loop() -> EventLoop<()> {
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use winit::event_loop::EventLoopBuilder;
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let mut builder = EventLoopBuilder::default();
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#[cfg(all(unix, not(target_os = "macos")))]
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{
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// Wayland zuerst versuchen; faellt winit intern auf X11 zurueck, greift
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// die X11-Freigabe. Beide Extension-Traits setzen dasselbe any-thread-Flag.
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use winit::platform::wayland::EventLoopBuilderExtWayland;
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EventLoopBuilderExtWayland::with_any_thread(&mut builder, true);
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}
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#[cfg(all(unix, not(target_os = "macos")))]
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{
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use winit::platform::x11::EventLoopBuilderExtX11;
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EventLoopBuilderExtX11::with_any_thread(&mut builder, true);
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}
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builder.build().expect("Event-Loop erstellen")
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}
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/// Blockierender Lauf der nativen Event-Loop. Gedacht fuer einen dedizierten
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/// Thread (siehe `spawn`), NICHT fuer den Tauri-Hauptthread.
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fn run_blocking() {
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let event_loop = build_event_loop();
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event_loop.set_control_flow(winit::event_loop::ControlFlow::Wait);
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let mut app = App::default();
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// `run_app` blockiert bis das native Fenster geschlossen wird.
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let _ = event_loop.run_app(&mut app);
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}
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/// Startet das native 2D-Fenster auf einem eigenen Thread und kehrt sofort
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/// zurueck. So bleibt die Tauri-/GTK-Hauptschleife frei. Aufruf typischerweise
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/// aus dem Tauri-`setup`-Hook.
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pub fn spawn() {
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std::thread::Builder::new()
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.name("cad-native2d".into())
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.spawn(run_blocking)
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.expect("native2d-Thread starten");
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}
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