Browser-BIM (cad): semantisches Modell, abgeleitete 2D/3D-Sichten, Zeichenwerkzeuge

Standalone-Browser-Port von DOSSIER. Enthaelt das semantische Modell mit
Plan-/3D-Ableitung, Zeichen- und Editierwerkzeuge, Rhino-artiges Befehlssystem,
dockbares Panel-System, Resource-Manager, DXF/.lin/.pat-Import, i18n (de/en)
sowie Projektdokumentation und Probe-Harness.
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2026-06-30 20:52:27 +02:00
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// Rectangle — zwei Ecken (portiert rectTool). Schritte:
// 1) „Erste Ecke:" → Punkt
// 2) „Gegenüberliegende Ecke:" → Punkt → commit Drawing2D rect → done
//
// Getippte Maße: die zweite Ecke kann als `r<breite>,<höhe>` relativ zur ersten
// eingegeben werden (die Engine löst `r…` relativ zu lastPoint auf).
import type { Drawing2D } from "../../model/types";
import { uniqueId } from "../../tools/types";
import type {
Command,
CommandContext,
CommandField,
CommandResult,
CommandState,
DraftShape,
Project,
ToolDraft,
Vec2,
} from "../types";
const EPS = 1e-6;
/** Tab-Felder des zweiten-Ecke-Schritts: Breite, Höhe. */
const RECT_FIELDS: CommandField[] = [
{ id: "width", labelKey: "cmd.field.width" },
{ id: "height", labelKey: "cmd.field.height" },
];
/**
* Gegenüberliegende Ecke aus gelockten Feldern (width/height) + Cursor: eine
* gelockte Kantenlänge nimmt ihren Betrag, das Vorzeichen (Quadrant) folgt dem
* Cursor relativ zur ersten Ecke `a`; ungelockt folgt die Kante direkt dem Cursor.
*/
function rectCornerFromFields(a: Vec2, locks: Record<string, number>, cursor: Vec2 | null): Vec2 {
const cur = cursor ?? a;
const dx = cur.x - a.x;
const dy = cur.y - a.y;
const sx = dx < 0 ? -1 : 1;
const sy = dy < 0 ? -1 : 1;
const w = "width" in locks ? sx * Math.abs(locks.width) : dx;
const h = "height" in locks ? sy * Math.abs(locks.height) : dy;
return { x: a.x + w, y: a.y + h };
}
interface RectIdle extends CommandState {
phase: "corner1";
}
interface RectDrawing extends CommandState {
phase: "corner2";
a: Vec2;
cursor: Vec2 | null;
}
type RectState = RectIdle | RectDrawing;
function rectGeom(a: Vec2, b: Vec2): { min: Vec2; max: Vec2 } {
return {
min: { x: Math.min(a.x, b.x), y: Math.min(a.y, b.y) },
max: { x: Math.max(a.x, b.x), y: Math.max(a.y, b.y) },
};
}
/** Vorschau (geschlossenes Rechteck) + HUD (Breite × Höhe). */
function rectDraft(a: Vec2, cursor: Vec2 | null): ToolDraft {
if (!cursor) return { preview: [], vertices: [a] };
const g = rectGeom(a, cursor);
const pts: Vec2[] = [
g.min,
{ x: g.max.x, y: g.min.y },
g.max,
{ x: g.min.x, y: g.max.y },
];
const preview: DraftShape[] = [{ kind: "poly", pts, closed: true }];
const w = g.max.x - g.min.x;
const h = g.max.y - g.min.y;
return {
preview,
vertices: [a],
hud: { at: cursor, text: `${w.toFixed(2)} × ${h.toFixed(2)} m` },
};
}
function appendRect(p: Project, a: Vec2, b: Vec2, ctx: CommandContext): Project {
const g = rectGeom(a, b);
if (g.max.x - g.min.x < EPS || g.max.y - g.min.y < EPS) return p; // Null-Rechteck
const d: Drawing2D = {
id: uniqueId("dr2d"),
type: "drawing2d",
levelId: ctx.level.id,
categoryCode: ctx.defaultCategoryCode,
geom: { shape: "rect", min: g.min, max: g.max },
};
return { ...p, drawings2d: [...p.drawings2d, d] };
}
const idle = (): [CommandState, CommandResult] => [
{ phase: "corner1", lastPoint: null },
{ draft: null, done: true },
];
export const rectCommand: Command = {
name: "rect",
labelKey: "cmd.rect.label",
prompt: (s) => ((s as RectState).phase === "corner2" ? "cmd.rect.second" : "cmd.rect.first"),
accepts: () => ["point", "number"],
options: () => [],
init: (): RectIdle => ({ phase: "corner1", lastPoint: null }),
onInput: (state, input, ctx): [CommandState, CommandResult] => {
const s = state as RectState;
if (input.kind !== "point") {
return [s, { draft: s.phase === "corner2" ? rectDraft(s.a, s.cursor) : null }];
}
const pt = input.point;
if (s.phase !== "corner2") {
const ns: RectDrawing = { phase: "corner2", a: pt, cursor: pt, lastPoint: pt };
return [ns, { draft: rectDraft(pt, pt) }];
}
const a = s.a;
return [
{ phase: "corner1", lastPoint: null },
{ draft: null, done: true, commit: (p) => appendRect(p, a, pt, ctx) },
];
},
onMove: (state, point): [CommandState, CommandResult] => {
const s = state as RectState;
if (s.phase !== "corner2") return [s, { draft: null }];
const ns: RectDrawing = { ...s, cursor: point };
return [ns, { draft: rectDraft(s.a, point) }];
},
onConfirm: (): [CommandState, CommandResult] => idle(),
onCancel: (): [CommandState, CommandResult] => idle(),
// Tab-Feld-Zyklus nur im „corner2"-Schritt: Breite + Höhe (signiert nach Cursor).
fields: (state) => ((state as RectState).phase === "corner2" ? RECT_FIELDS : []),
pointFromFields: (state, locks, cursor) => {
const s = state as RectState;
if (s.phase !== "corner2") return null;
return rectCornerFromFields(s.a, locks, cursor);
},
};