Files
DOSSIER-STANDALONE/src-tauri/kernel2d/src/lib.rs
T
karim ae18766b01 kernel2d-Port Phase 5: roomArea/ceiling/roomBoundary/stair
- roomArea: polygonArea/perimeter/centroid.
- ceiling: normalizeOutline/isValidOutline/ceilingArea/outlineBBox/
  outlineCentroid/pointInOutline (+ BBox-Struct, serde camelCase).
- stair: defaultStepCount/stairGeometry (gerade/L/Wendel)/stairCut/stairBBox/
  pointHitsStair (StairParams-Struct, strukturgleich; Nullguard ||1e-9 wie TS).
- roomBoundary: detectRooms/roomFromPointInside(Faces)/pointInPolygon
  (planarer Graph, Half-Edge-Faces, Miter-Offset; WallSegment/WallFace).
- Batch-Fassaden + Harness-Slices je Modul (Struktur exakt + Werte).

Verifiziert: vitest 263/263 (33 Parity), tsc sauber, build:kernel2d sauber.
Bekannte Teil-Deckung: detectRooms nur mit Rechtecken (1 Face) getestet —
komplexe Topologie-Reihenfolge nicht mit Zufallsgraphen abgesichert.
2026-07-05 01:30:11 +02:00

2990 lines
92 KiB
Rust

// kernel2d — Rust/WASM-Port von `src/geometry/kernel2d.ts` (+ reine Geometrie aus
// room/ceiling/roomArea/stair). Handgeschriebene f64-Mathematik, KEINE externen
// Geometrie-Crates: Akzeptanzkriterium ist Differential-Paritaet gegen die naive
// TS-Routine (siehe PORT_PLAN.md). Fremd-Crates mit anderem Algorithmus braechen
// die Paritaet per Konstruktion.
//
// Aufbau (waechst ueber die Phasen des PORT_PLAN):
// - Phase 1 (hier): Vec2 + Vektor-Helfer (Port von src/model/geometry.ts) +
// leere Batch-WASM-Fassade. `cargo test` + `build:kernel2d` gruen.
// - Phase 2+: Schnitt/Offset/Trim/Fillet/Fläche/Kreis/detectRooms/… .
//
// KRITISCHE PARITAETS-REGELN (PORT_PLAN §6), gelten fuer den ganzen Port:
// - `len` = Math.hypot → `f64::hypot` (NICHT (x²+y²).sqrt()).
// - `normalize` Null-Guard: `len || 1` → `if l==0.0 {1.0} else {l}` (Ergebnis
// {0,0}, kein NaN).
// - Zwei Epsilons: EPS=1e-7 (kernel2d) UND hartkodiert 1e-9 in lineIntersect.
// - Term-Reihenfolge in cross/signedArea/Diskriminante exakt beibehalten
// (f64 nicht assoziativ; kein Kahan/Reorder).
use serde::{Deserialize, Serialize};
use std::cmp::Ordering;
/// EPS aus kernel2d.ts (Primitive/Schnitt/Trim). ACHTUNG: `lineIntersect`
/// benutzt bewusst ein ANDERES, hartkodiertes 1e-9 — nicht dieses EPS.
pub const EPS: f64 = 1e-7;
#[derive(Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
pub struct Vec2 {
pub x: f64,
pub y: f64,
}
impl Vec2 {
pub const fn new(x: f64, y: f64) -> Self {
Vec2 { x, y }
}
}
// --- Vektor-Helfer: 1:1-Port aus src/model/geometry.ts -----------------------
#[inline]
pub fn sub(a: Vec2, b: Vec2) -> Vec2 {
Vec2 { x: a.x - b.x, y: a.y - b.y }
}
#[inline]
pub fn add(a: Vec2, b: Vec2) -> Vec2 {
Vec2 { x: a.x + b.x, y: a.y + b.y }
}
#[inline]
pub fn scale(a: Vec2, s: f64) -> Vec2 {
Vec2 { x: a.x * s, y: a.y * s }
}
/// `len` = `Math.hypot` → `f64::hypot` (NICHT sqrt(x²+y²), siehe §6).
#[inline]
pub fn len(a: Vec2) -> f64 {
a.x.hypot(a.y)
}
/// Null-Guard wie TS `len(a) || 1`: bei Laenge 0 → Divisor 1 (Ergebnis {0,0}).
#[inline]
pub fn normalize(a: Vec2) -> Vec2 {
let l = len(a);
let l = if l == 0.0 { 1.0 } else { l };
Vec2 { x: a.x / l, y: a.y / l }
}
/// Linke Normale (90° gegen den Uhrzeigersinn gedreht).
#[inline]
pub fn left_normal(a: Vec2) -> Vec2 {
Vec2 { x: -a.y, y: a.x }
}
/// Kreuzprodukt (Z-Komponente). Term-Reihenfolge exakt wie TS: `p.x*q.y - p.y*q.x`.
#[inline]
pub fn cross(p: Vec2, q: Vec2) -> f64 {
p.x * q.y - p.y * q.x
}
/// Skalarprodukt. Term-Reihenfolge exakt wie TS: `p.x*q.x + p.y*q.y`.
#[inline]
pub fn dot(p: Vec2, q: Vec2) -> f64 {
p.x * q.x + p.y * q.y
}
/// Schnittpunkt der Geraden (a + t·da) mit (b + s·db). None bei (nahezu)
/// parallelen Richtungen. HARTKODIERTES 1e-9 (nicht EPS!) — der Offset-Miter-
/// Fallback haengt an genau dieser Schwelle (§6).
pub fn line_intersect(a: Vec2, da: Vec2, b: Vec2, db: Vec2) -> Option<Vec2> {
let denom = cross(da, db);
if denom.abs() < 1e-9 {
return None; // parallel → kein Schnitt
}
let t = cross(sub(b, a), db) / denom;
Some(add(a, scale(da, t)))
}
/// Abstand zweier Punkte (= `len(sub(a,b))`, hypot-basiert).
#[inline]
pub fn dist(a: Vec2, b: Vec2) -> f64 {
len(sub(a, b))
}
/// Punkt-Gleichheit innerhalb Toleranz (Port von `vecEqual`, Default-eps = EPS).
pub fn vec_equal(a: Vec2, b: Vec2, eps: f64) -> bool {
(a.x - b.x).abs() <= eps && (a.y - b.y).abs() <= eps
}
// --- Punkt/Strecke -----------------------------------------------------------
/// Projektionsparameter t von p auf die Gerade a→b (nicht geklemmt).
/// Guard `l2 < EPS → 0` exakt wie TS.
pub fn project_param(p: Vec2, a: Vec2, b: Vec2) -> f64 {
let ab = sub(b, a);
let l2 = dot(ab, ab);
if l2 < EPS {
return 0.0;
}
dot(sub(p, a), ab) / l2
}
/// Naechster Punkt auf der STRECKE a→b zu p (t auf [0,1] geklemmt). Klemm-
/// Reihenfolge wie TS `Math.max(0, Math.min(1, t))` → `.min(1).max(0)`.
pub fn closest_point_on_segment(p: Vec2, a: Vec2, b: Vec2) -> Vec2 {
let t = project_param(p, a, b).min(1.0).max(0.0);
add(a, scale(sub(b, a), t))
}
/// Abstand von p zur Strecke a→b.
pub fn point_segment_distance(p: Vec2, a: Vec2, b: Vec2) -> f64 {
dist(p, closest_point_on_segment(p, a, b))
}
// --- Schnitt -----------------------------------------------------------------
/// Ergebnis eines Strecken-/Linienschnitts (Port von `Hit`).
#[derive(Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
pub struct Hit {
pub point: Vec2,
/// Parameter auf der ersten Strecke (0 = a1, 1 = a2).
pub t: f64,
/// Parameter auf der zweiten Strecke (0 = b1, 1 = b2).
pub s: f64,
}
/// Schnitt zweier STRECKEN a1→a2 und b1→b2 (None ausserhalb [-eps,1+eps] oder
/// parallel). ACHTUNG: denom-Test gegen `EPS` (Konstante), Bereichstest gegen
/// den Parameter `eps` — im Default-Pfad sind beide EPS (wie TS-Default).
pub fn segment_intersect(a1: Vec2, a2: Vec2, b1: Vec2, b2: Vec2, eps: f64) -> Option<Hit> {
let da = sub(a2, a1);
let db = sub(b2, b1);
let denom = cross(da, db);
if denom.abs() < EPS {
return None; // parallel/kollinear
}
let t = cross(sub(b1, a1), db) / denom;
let s = cross(sub(b1, a1), da) / denom;
if t < -eps || t > 1.0 + eps || s < -eps || s > 1.0 + eps {
return None;
}
Some(Hit { point: add(a1, scale(da, t)), t, s })
}
/// Schnitt der unendlichen GERADE a1→a2 mit der STRECKE b1→b2 (s ∈ [0,1], t frei).
pub fn line_segment_intersect(a1: Vec2, a2: Vec2, b1: Vec2, b2: Vec2, eps: f64) -> Option<Hit> {
let da = sub(a2, a1);
let db = sub(b2, b1);
let denom = cross(da, db);
if denom.abs() < EPS {
return None;
}
let t = cross(sub(b1, a1), db) / denom;
let s = cross(sub(b1, a1), da) / denom;
if s < -eps || s > 1.0 + eps {
return None;
}
Some(Hit { point: add(a1, scale(da, t)), t, s })
}
/// Kanten einer Polylinie als (from,to)-Paare (Schlusskante bei `closed`).
/// Leere/ein-Punkt-Eingabe → leer (usize-Unterlauf vermeiden, TS-Verhalten).
pub fn polyline_edges(pts: &[Vec2], closed: bool) -> Vec<(Vec2, Vec2)> {
let mut out = Vec::new();
if pts.is_empty() {
return out;
}
for i in 0..pts.len() - 1 {
out.push((pts[i], pts[i + 1]));
}
if closed && pts.len() > 2 {
out.push((pts[pts.len() - 1], pts[0]));
}
out
}
/// Alle Schnittpunkte einer STRECKE mit den Kanten einer Polylinie, nach t
/// sortiert, dedupliziert ab Schwelle 1e-6. STABILE Sortierung (`sort_by`) wie
/// JS `Array.sort`.
pub fn segment_polyline_hits(a1: Vec2, a2: Vec2, pts: &[Vec2], closed: bool) -> Vec<Hit> {
let mut hits: Vec<Hit> = Vec::new();
for (b1, b2) in polyline_edges(pts, closed) {
if let Some(h) = segment_intersect(a1, a2, b1, b2, EPS) {
hits.push(h);
}
}
hits.sort_by(|p, q| p.t.partial_cmp(&q.t).unwrap_or(std::cmp::Ordering::Equal));
let mut dedup: Vec<Hit> = Vec::new();
for h in hits {
if dedup.is_empty() || (dedup[dedup.len() - 1].t - h.t).abs() > 1e-6 {
dedup.push(h);
}
}
dedup
}
// --- Kreis-Schnitte ----------------------------------------------------------
/// Schnittpunkte einer unendlichen GERADE a→b mit einem Kreis (0/1/2 Punkte).
/// Diskriminante `B*B - 4*A*C` in exakt dieser Term-Reihenfolge; Klemmung
/// `disc < -EPS → []`, sonst `disc < 0 → 0`.
pub fn line_circle_intersect(a: Vec2, b: Vec2, center: Vec2, r: f64) -> Vec<Vec2> {
let d = sub(b, a);
let f = sub(a, center);
let aa = dot(d, d);
if aa < EPS {
return Vec::new();
}
let bb = 2.0 * dot(f, d);
let cc = dot(f, f) - r * r;
let mut disc = bb * bb - 4.0 * aa * cc;
if disc < -EPS {
return Vec::new();
}
if disc < 0.0 {
disc = 0.0;
}
let sq = disc.sqrt();
let t1 = (-bb - sq) / (2.0 * aa);
let t2 = (-bb + sq) / (2.0 * aa);
let mut out = vec![add(a, scale(d, t1))];
if (t1 - t2).abs() > EPS {
out.push(add(a, scale(d, t2)));
}
out
}
/// Schnittpunkte einer STRECKE a→b mit einem Kreis (nur t ∈ [-EPS, 1+EPS]).
pub fn segment_circle_intersect(a: Vec2, b: Vec2, center: Vec2, r: f64) -> Vec<Vec2> {
line_circle_intersect(a, b, center, r)
.into_iter()
.filter(|p| {
let t = project_param(*p, a, b);
t >= -EPS && t <= 1.0 + EPS
})
.collect()
}
/// Schnittpunkte zweier Kreise (0/1/2 Punkte).
pub fn circle_circle_intersect(c1: Vec2, r1: f64, c2: Vec2, r2: f64) -> Vec<Vec2> {
let d = dist(c1, c2);
if d < EPS {
return Vec::new(); // konzentrisch
}
if d > r1 + r2 + EPS || d < (r1 - r2).abs() - EPS {
return Vec::new(); // getrennt/innen
}
let a = (r1 * r1 - r2 * r2 + d * d) / (2.0 * d);
let h2 = r1 * r1 - a * a;
let h = if h2 > 0.0 { h2.sqrt() } else { 0.0 };
let u = normalize(sub(c2, c1));
let mid = add(c1, scale(u, a));
let n = left_normal(u);
if h < EPS {
return vec![mid];
}
vec![add(mid, scale(n, h)), add(mid, scale(n, -h))]
}
// --- Polygon-Flaeche / Wicklung ----------------------------------------------
/// Vorzeichenbehaftete Polygonflaeche (Shoelace); >0 = CCW, <0 = CW.
/// Summierung in identischer Vertex-Reihenfolge (f64 nicht assoziativ).
pub fn signed_area(pts: &[Vec2]) -> f64 {
let n = pts.len();
if n == 0 {
return 0.0;
}
let mut s = 0.0;
for i in 0..n {
let a = pts[i];
let b = pts[(i + 1) % n];
s += a.x * b.y - b.x * a.y;
}
s / 2.0
}
/// Ob ein Polygonzug gegen den Uhrzeigersinn (CCW) gewickelt ist.
pub fn is_ccw(pts: &[Vec2]) -> bool {
signed_area(pts) > 0.0
}
// --- Offset ------------------------------------------------------------------
/// Offset einer einzelnen Strecke um `d` (links positiv).
pub fn offset_segment(a: Vec2, b: Vec2, d: f64) -> (Vec2, Vec2) {
let n = left_normal(normalize(sub(b, a)));
let off = scale(n, d);
(add(a, off), add(b, off))
}
/// Offset einer Polylinie um `d` (links positiv) mit GEHRUNG (miter). Bei
/// (nahezu) parallelen Nachbarkanten faellt `line_intersect` (Schwelle 1e-9)
/// auf den verschobenen Endpunkt zurueck — dieser geometrische Sprung MUSS an
/// exakt 1e-9 haengen (nicht EPS). Selbstschnitte werden NICHT geheilt (wie TS).
pub fn offset_polyline(pts: &[Vec2], d: f64, closed: bool) -> Vec<Vec2> {
// Auf signifikante Kanten reduzieren (Duplikate verwerfen).
let mut clean: Vec<Vec2> = Vec::new();
for &p in pts {
if clean.is_empty() || dist(clean[clean.len() - 1], p) > EPS {
clean.push(p);
}
}
if closed && clean.len() > 1 && dist(clean[0], clean[clean.len() - 1]) <= EPS {
clean.pop();
}
let n = clean.len();
if n < 2 {
return pts.to_vec();
}
let edges: Vec<(Vec2, Vec2)> = polyline_edges(&clean, closed)
.into_iter()
.map(|(a, b)| offset_segment(a, b, d))
.collect();
if edges.is_empty() {
return pts.to_vec();
}
// Schnitt zweier (verschobener) Kanten als unendliche Geraden; None → fallback.
let join = |e1: (Vec2, Vec2), e2: (Vec2, Vec2), fallback: Vec2| -> Vec2 {
let d1 = sub(e1.1, e1.0);
let d2 = sub(e2.1, e2.0);
line_intersect(e1.0, d1, e2.0, d2).unwrap_or(fallback)
};
let m = edges.len();
let mut result: Vec<Vec2> = Vec::new();
if !closed {
result.push(edges[0].0);
for i in 0..m - 1 {
result.push(join(edges[i], edges[i + 1], edges[i].1));
}
result.push(edges[m - 1].1);
return result;
}
for i in 0..m {
let prev = edges[(i + m - 1) % m];
let curr = edges[i];
result.push(join(prev, curr, curr.0));
}
result
}
// --- Fillet (Eck-Verrundung) -------------------------------------------------
/// Ergebnis einer Eck-Verrundung (Port von `Fillet`). serde-camelCase, damit die
/// JSON-Keys (`tangentA`/`startAngle` …) exakt der TS-Referenz entsprechen.
#[derive(Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct Fillet {
pub center: Vec2,
pub radius: f64,
/// Tangentenpunkt auf dem ersten Schenkel (corner→p1).
pub tangent_a: Vec2,
/// Tangentenpunkt auf dem zweiten Schenkel (corner→p2).
pub tangent_b: Vec2,
pub start_angle: f64,
pub end_angle: f64,
}
/// Verrundet die Ecke bei `corner` (Schenkel corner→p1, corner→p2) mit Radius r.
/// None bei (nahezu) kollinearen/zu kurzen Schenkeln. Transzendente Kette
/// (`acos/tan/sin/atan2`) — libm nativ↔wasm↔JS driftet um letzte ULP, daher im
/// Diff-Test Winkel-Epsilon 1e-7 rad (Struktur/None-Entscheidung bleibt exakt).
pub fn fillet_corner(corner: Vec2, p1: Vec2, p2: Vec2, r: f64) -> Option<Fillet> {
let u1 = normalize(sub(p1, corner));
let u2 = normalize(sub(p2, corner));
// Klemm-Reihenfolge wie TS `Math.max(-1, Math.min(1, dot))`.
let cos_theta = dot(u1, u2).min(1.0).max(-1.0);
let theta = cos_theta.acos();
if theta < 1e-4 || std::f64::consts::PI - theta < 1e-4 {
return None; // kollinear
}
let tan_half = (theta / 2.0).tan();
if tan_half < EPS {
return None;
}
let setback = r / tan_half;
if setback > len(sub(p1, corner)) + EPS || setback > len(sub(p2, corner)) + EPS {
return None;
}
let tangent_a = add(corner, scale(u1, setback));
let tangent_b = add(corner, scale(u2, setback));
let bis = normalize(add(u1, u2));
let center_dist = r / (theta / 2.0).sin();
let center = add(corner, scale(bis, center_dist));
let start_angle = (tangent_a.y - center.y).atan2(tangent_a.x - center.x);
let end_angle = (tangent_b.y - center.y).atan2(tangent_b.x - center.x);
Some(Fillet {
center,
radius: r,
tangent_a,
tangent_b,
start_angle,
end_angle,
})
}
// --- Trim / Split / Join -----------------------------------------------------
// Reine Geometrie auf Polylinien (`Vec2[]` + `closed`). Struktur- und
// reihenfolgeabhaengig — Sortier-Reihenfolge, Dedup-Schwellen (1e-6) und die
// greedy-Verbindungslogik von joinChains muessen EXAKT wie TS sein.
/// Polylinie / Cutter / Kette: `{pts, closed}` (Port des TS-`{pts, closed}`).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct Polyline {
pub pts: Vec<Vec2>,
pub closed: bool,
}
/// Ein Schnitt-Treffer auf einer Kante: Kantenindex + Parameter + Punkt.
#[derive(Clone, Copy)]
struct EdgeHit {
edge: usize,
t: f64,
point: Vec2,
}
/// Lineare Interpolation zweier Punkte.
fn lerp(a: Vec2, b: Vec2, t: f64) -> Vec2 {
add(a, scale(sub(b, a), t))
}
/// Entfernt aufeinanderfolgende (nahezu) gleiche Punkte (kein Ringschluss).
fn dedupe_consecutive(pts: &[Vec2]) -> Vec<Vec2> {
let mut out: Vec<Vec2> = Vec::new();
for &p in pts {
if out.is_empty() || !vec_equal(out[out.len() - 1], p, EPS) {
out.push(p);
}
}
out
}
/// Dedup aufeinanderfolgender Punkte UND schliessender Duplikat-Endpunkt.
fn dedupe_ring(pts: &[Vec2]) -> Vec<Vec2> {
let mut out = dedupe_consecutive(pts);
if out.len() > 1 && vec_equal(out[0], out[out.len() - 1], EPS) {
out.pop();
}
out
}
/// Vergleichsfunktion `(edge, t)` wie TS `(p.edge-q.edge) || (p.t-q.t)`, stabil.
fn cmp_edge_t(p: &EdgeHit, q: &EdgeHit) -> Ordering {
p.edge
.cmp(&q.edge)
.then(p.t.partial_cmp(&q.t).unwrap_or(Ordering::Equal))
}
/// Zerschneidet eine STRECKE an allen inneren Cutter-Schnitten (t ∈ (EPS,1-EPS)).
pub fn split_segment_by_cutters(a1: Vec2, a2: Vec2, cutters: &[Polyline]) -> Vec<(Vec2, Vec2)> {
let mut ts: Vec<f64> = vec![0.0, 1.0];
for c in cutters {
for h in segment_polyline_hits(a1, a2, &c.pts, c.closed) {
if h.t > EPS && h.t < 1.0 - EPS {
ts.push(h.t);
}
}
}
ts.sort_by(|p, q| p.partial_cmp(q).unwrap_or(Ordering::Equal));
let da = sub(a2, a1);
let mut pieces: Vec<(Vec2, Vec2)> = Vec::new();
for i in 0..ts.len() - 1 {
if ts[i + 1] - ts[i] < 1e-6 {
continue;
}
pieces.push((add(a1, scale(da, ts[i])), add(a1, scale(da, ts[i + 1]))));
}
pieces
}
/// Trim: schneidet an den Cuttern und VERWIRFT das dem `pick` naechste Teilstueck.
pub fn trim_segment(a1: Vec2, a2: Vec2, cutters: &[Polyline], pick: Vec2) -> Vec<(Vec2, Vec2)> {
let pieces = split_segment_by_cutters(a1, a2, cutters);
if pieces.len() <= 1 {
return pieces;
}
let mut best = 0usize;
let mut best_d = f64::INFINITY;
for (i, pc) in pieces.iter().enumerate() {
let d = point_segment_distance(pick, pc.0, pc.1);
if d < best_d {
best_d = d;
best = i;
}
}
pieces
.into_iter()
.enumerate()
.filter(|(i, _)| *i != best)
.map(|(_, p)| p)
.collect()
}
/// Globaler Lauf-Parameter (edgeIndex + t) des dem Punkt naechsten Kettenpunktes.
fn nearest_param_on_chain(edges: &[(Vec2, Vec2)], p: Vec2) -> f64 {
let mut best = 0.0;
let mut best_d = f64::INFINITY;
for (ei, &(a, b)) in edges.iter().enumerate() {
let t = project_param(p, a, b).min(1.0).max(0.0);
let q = add(a, scale(sub(b, a), t));
let d = dist(p, q);
if d < best_d {
best_d = d;
best = ei as f64 + t;
}
}
best
}
/// Quick-Trim einer ganzen Kurve an einem Klickpunkt (siehe TS-Doku).
pub fn trim_polyline(pts: &[Vec2], closed: bool, cutters: &[Polyline], pick: Vec2) -> Vec<Polyline> {
let edges = polyline_edges(pts, closed);
if edges.is_empty() {
return vec![Polyline { pts: pts.to_vec(), closed }];
}
let mut cuts: Vec<EdgeHit> = Vec::new();
for ei in 0..edges.len() {
let (a1, a2) = edges[ei];
for c in cutters {
for h in segment_polyline_hits(a1, a2, &c.pts, c.closed) {
if h.t > EPS && h.t < 1.0 - EPS {
cuts.push(EdgeHit { edge: ei, t: h.t, point: h.point });
}
}
}
}
cuts.sort_by(cmp_edge_t);
let mut cut: Vec<EdgeHit> = Vec::new();
for h in cuts {
if let Some(prev) = cut.last() {
if prev.edge == h.edge && (prev.t - h.t).abs() < 1e-6 {
continue;
}
}
cut.push(h);
}
if cut.is_empty() {
return vec![Polyline { pts: pts.to_vec(), closed }];
}
if !closed {
let pick_pos = nearest_param_on_chain(&edges, pick);
let cut_pos: Vec<f64> = cut.iter().map(|c| c.edge as f64 + c.t).collect();
let mut lo_idx: isize = -1;
let mut hi_idx: usize = cut.len();
for i in 0..cut.len() {
if cut_pos[i] <= pick_pos {
lo_idx = i as isize;
} else {
hi_idx = i;
break;
}
}
let mut result: Vec<Polyline> = Vec::new();
if lo_idx >= 0 {
let c = cut[lo_idx as usize];
let mut head: Vec<Vec2> = pts[..c.edge + 1].to_vec();
head.push(c.point);
let d = dedupe_consecutive(&head);
if d.len() >= 2 {
result.push(Polyline { pts: d, closed: false });
}
}
if hi_idx < cut.len() {
let c = cut[hi_idx];
let mut tail: Vec<Vec2> = vec![c.point];
for k in c.edge + 1..pts.len() {
tail.push(pts[k]);
}
let d = dedupe_consecutive(&tail);
if d.len() >= 2 {
result.push(Polyline { pts: d, closed: false });
}
}
return result;
}
// Geschlossen.
if cut.len() == 1 {
return vec![Polyline { pts: pts.to_vec(), closed: true }];
}
let total = edges.len();
let span = |e_x: usize, p_x: Vec2, e_y: usize, p_y: Vec2| -> Vec<Vec2> {
let mut out: Vec<Vec2> = vec![p_x];
let mut e = e_x;
let mut steps = 0usize;
while steps <= total {
if e == e_y {
break;
}
out.push(edges[e].1);
e = (e + 1) % total;
steps += 1;
}
out.push(p_y);
dedupe_consecutive(&out)
};
let pick_pos = nearest_param_on_chain(&edges, pick);
let cut_pos: Vec<f64> = cut.iter().map(|c| c.edge as f64 + c.t).collect();
let mut seg: isize = -1;
for i in 0..cut.len() {
let a = cut_pos[i];
let b = cut_pos[(i + 1) % cut.len()];
let inside = if i == cut.len() - 1 {
pick_pos >= a || pick_pos <= b
} else {
pick_pos >= a && pick_pos <= b
};
if inside {
seg = i as isize;
break;
}
}
if seg < 0 {
seg = 0;
}
let seg = seg as usize;
let from = cut[(seg + 1) % cut.len()];
let to = cut[seg];
let chain = span(from.edge, from.point, to.edge, to.point);
if chain.len() < 2 {
return Vec::new();
}
vec![Polyline { pts: chain, closed: false }]
}
/// Verlaengert das gewaehlte Ende bis zur naechsten Cutter-Kante (oder None).
pub fn extend_segment(
a1: Vec2,
a2: Vec2,
end: &str,
cutters: &[Polyline],
) -> Option<(Vec2, Vec2)> {
let mut best_t: Option<f64> = None;
for c in cutters {
for (b1, b2) in polyline_edges(&c.pts, c.closed) {
let h = match line_segment_intersect(a1, a2, b1, b2, EPS) {
Some(h) => h,
None => continue,
};
if end == "end" && h.t > 1.0 + EPS {
if best_t.map_or(true, |bt| h.t < bt) {
best_t = Some(h.t);
}
} else if end == "start" && h.t < -EPS {
if best_t.map_or(true, |bt| h.t > bt) {
best_t = Some(h.t);
}
}
}
}
let bt = best_t?;
let da = sub(a2, a1);
let hit_point = add(a1, scale(da, bt));
Some(if end == "end" {
(a1, hit_point)
} else {
(hit_point, a2)
})
}
/// Teilt eine Polylinie an EINEM Punkt P = lerp(pts[edgeIndex], next, t).
pub fn split_polyline_at_param(
pts: &[Vec2],
closed: bool,
edge_index: usize,
t: f64,
) -> Vec<Vec<Vec2>> {
let n = pts.len();
if n < 2 {
return vec![pts.to_vec()];
}
let a = pts[edge_index];
let b = pts[(edge_index + 1) % n];
let p = lerp(a, b, t);
let at_start = t <= EPS;
let at_end = t >= 1.0 - EPS;
if !closed {
let mut left: Vec<Vec2> = pts[..edge_index + 1].to_vec();
if !at_start && !at_end {
left.push(p);
} else if at_end {
left.push(b);
}
let mut right: Vec<Vec2> = Vec::new();
if !at_start && !at_end {
right.push(p);
} else if at_start {
right.push(a);
}
for i in edge_index + 1..n {
right.push(pts[i]);
}
let pieces: Vec<Vec<Vec2>> = [left, right]
.into_iter()
.filter(|s| s.len() >= 2)
.collect();
return if !pieces.is_empty() {
pieces
} else {
vec![pts.to_vec()]
};
}
let mut out: Vec<Vec2> = Vec::new();
if !at_start {
out.push(p);
}
for k in 1..=n {
out.push(pts[(edge_index + k) % n]);
}
if !at_start {
out.push(p);
} else {
out.push(a);
}
vec![dedupe_consecutive(&out)]
}
/// Teilt ein GESCHLOSSENES Polygon an zwei Randpunkten via Sehne (2 Ringe).
pub fn split_closed_by_chord(
pts: &[Vec2],
i: usize,
ti: f64,
j: usize,
tj: f64,
) -> Option<(Vec<Vec2>, Vec<Vec2>)> {
let n = pts.len();
if n < 3 || i == j {
return None;
}
let (ia, ta, ib, tb) = if i > j {
(j, tj, i, ti)
} else {
(i, ti, j, tj)
};
let p_a = lerp(pts[ia], pts[(ia + 1) % n], ta);
let p_b = lerp(pts[ib], pts[(ib + 1) % n], tb);
let mut arc1: Vec<Vec2> = vec![p_a];
for k in ia + 1..=ib {
arc1.push(pts[k % n]);
}
arc1.push(p_b);
let mut arc2: Vec<Vec2> = vec![p_b];
for k in ib + 1..=ia + n {
arc2.push(pts[k % n]);
}
arc2.push(p_a);
Some((dedupe_ring(&arc1), dedupe_ring(&arc2)))
}
/// Entfernt das Segment `edge_index` (offen: laengeres Stueck; geschlossen: auftrennen).
pub fn remove_segment(pts: &[Vec2], closed: bool, edge_index: usize) -> Polyline {
let n = pts.len();
if closed {
let mut out: Vec<Vec2> = Vec::new();
for k in 1..=n {
out.push(pts[(edge_index + k) % n]);
}
return Polyline { pts: dedupe_consecutive(&out), closed: false };
}
if n == 0 {
return Polyline { pts: Vec::new(), closed: false };
}
if edge_index == 0 {
return Polyline { pts: pts[1..].to_vec(), closed: false };
}
if edge_index >= n - 1 {
return Polyline { pts: pts[..n - 1].to_vec(), closed: false };
}
let left = pts[..edge_index + 1].to_vec();
let right = pts[edge_index + 1..].to_vec();
if left.len() >= right.len() {
Polyline { pts: left, closed: false }
} else {
Polyline { pts: right, closed: false }
}
}
/// Kanten einer (offenen ODER implizit geschlossenen) Punktliste.
fn polyline_edges_auto(pts: &[Vec2]) -> Vec<(Vec2, Vec2)> {
let closed = pts.len() > 2 && vec_equal(pts[0], pts[pts.len() - 1], EPS);
if closed {
polyline_edges(&pts[..pts.len() - 1], true)
} else {
polyline_edges(pts, false)
}
}
/// Offene Polylinie an gegebenen EdgeHits (auf ihren Kanten) zerschneiden.
fn split_open_by_edge_hits(pts: &[Vec2], hits: &[EdgeHit]) -> Vec<Vec<Vec2>> {
if pts.is_empty() {
return Vec::new();
}
let mut pieces: Vec<Vec<Vec2>> = Vec::new();
let mut cur: Vec<Vec2> = vec![pts[0]];
let mut hi = 0usize;
for ei in 0..pts.len() - 1 {
while hi < hits.len() && hits[hi].edge == ei {
let p = hits[hi].point;
cur.push(p);
pieces.push(cur.clone());
cur = vec![p];
hi += 1;
}
cur.push(pts[ei + 1]);
}
pieces.push(cur);
pieces
.into_iter()
.map(|s| dedupe_consecutive(&s))
.filter(|s| s.len() >= 2)
.collect()
}
/// Offene Polylinie an einer Liste von Schnitt-PUNKTEN (auf dem Zug) zerschneiden.
fn split_open_at_hits(pts: &[Vec2], cut_points: &[Vec2]) -> Vec<Vec<Vec2>> {
if cut_points.is_empty() {
return vec![pts.to_vec()];
}
let mut hits: Vec<EdgeHit> = Vec::new();
for ei in 0..pts.len().saturating_sub(1) {
let a = pts[ei];
let b = pts[ei + 1];
for &cp in cut_points {
let t = project_param(cp, a, b);
if t > EPS && t < 1.0 - EPS && point_segment_distance(cp, a, b) < 1e-6 {
hits.push(EdgeHit { edge: ei, t, point: cp });
}
}
}
hits.sort_by(cmp_edge_t);
split_open_by_edge_hits(pts, &hits)
}
/// Teilt das Ziel an allen Schnittpunkten mit den anderen Polylinien.
pub fn split_at_intersections(
target_pts: &[Vec2],
closed: bool,
others: &[Vec<Vec2>],
) -> Vec<Vec<Vec2>> {
let edges = polyline_edges(target_pts, closed);
let mut hits: Vec<EdgeHit> = Vec::new();
for ei in 0..edges.len() {
let (a1, a2) = edges[ei];
for o in others {
for (b1, b2) in polyline_edges_auto(o) {
if let Some(h) = segment_intersect(a1, a2, b1, b2, EPS) {
hits.push(EdgeHit { edge: ei, t: h.t, point: h.point });
}
}
}
}
hits.sort_by(cmp_edge_t);
let mut dedup: Vec<EdgeHit> = Vec::new();
for h in hits {
if let Some(prev) = dedup.last() {
if prev.edge == h.edge && (prev.t - h.t).abs() < 1e-6 {
continue;
}
}
if h.t <= EPS || h.t >= 1.0 - EPS {
continue;
}
dedup.push(h);
}
if dedup.is_empty() {
return vec![target_pts.to_vec()];
}
if closed {
if dedup.len() == 2 {
return match split_closed_by_chord(
target_pts, dedup[0].edge, dedup[0].t, dedup[1].edge, dedup[1].t,
) {
Some((a, b)) => vec![a, b],
None => vec![target_pts.to_vec()],
};
}
let opened = split_polyline_at_param(target_pts, true, dedup[0].edge, dedup[0].t)
.into_iter()
.next()
.unwrap_or_default();
let cut_pts: Vec<Vec2> = dedup[1..].iter().map(|h| h.point).collect();
return split_open_at_hits(&opened, &cut_pts);
}
split_open_by_edge_hits(target_pts, &dedup)
}
/// Verschmilzt Polylinien an koinzidenten Endpunkten zu laengeren Ketten.
/// Greedy `i<j`-erster-Treffer-dann-Neustart — reihenfolgeabhaengig, exakt wie TS.
pub fn join_chains(polylines: &[Polyline]) -> Vec<Polyline> {
let mut closed_out: Vec<Polyline> = Vec::new();
let mut open: Vec<Vec<Vec2>> = Vec::new();
for pl in polylines {
if pl.closed {
closed_out.push(Polyline { pts: pl.pts.clone(), closed: true });
} else if pl.pts.len() >= 2 {
open.push(pl.pts.clone());
} else if pl.pts.len() == 1 {
open.push(pl.pts.clone());
}
}
let mut merged = true;
while merged {
merged = false;
'outer: for i in 0..open.len() {
for j in i + 1..open.len() {
let a = &open[i];
let b = &open[j];
let a_s = a[0];
let a_e = a[a.len() - 1];
let b_s = b[0];
let b_e = b[b.len() - 1];
let combined: Option<Vec<Vec2>> = if vec_equal(a_e, b_s, EPS) {
let mut v = a.clone();
v.extend_from_slice(&b[1..]);
Some(v)
} else if vec_equal(a_e, b_e, EPS) {
let mut v = a.clone();
let mut rev: Vec<Vec2> = b[..b.len() - 1].to_vec();
rev.reverse();
v.extend(rev);
Some(v)
} else if vec_equal(a_s, b_e, EPS) {
let mut v = b.clone();
v.extend_from_slice(&a[1..]);
Some(v)
} else if vec_equal(a_s, b_s, EPS) {
let mut v: Vec<Vec2> = b.clone();
v.reverse();
v.extend_from_slice(&a[1..]);
Some(v)
} else {
None
};
if let Some(c) = combined {
open.remove(j);
open[i] = c;
merged = true;
break 'outer;
}
}
}
}
let mut out: Vec<Polyline> = closed_out;
for chain in open {
if chain.len() > 2 && vec_equal(chain[0], chain[chain.len() - 1], EPS) {
out.push(Polyline { pts: chain[..chain.len() - 1].to_vec(), closed: true });
} else {
out.push(Polyline { pts: chain, closed: false });
}
}
out
}
// --- Polygon-Kennzahlen (roomArea) -------------------------------------------
/// Absolute Polygonflaeche in m² (Port von `polygonArea`).
pub fn polygon_area(pts: &[Vec2]) -> f64 {
signed_area(pts).abs()
}
/// Umfang eines geschlossenen Polygons (Summe aller Kantenlaengen, hypot).
pub fn perimeter(pts: &[Vec2]) -> f64 {
let n = pts.len();
if n < 2 {
return 0.0;
}
let mut p = 0.0;
for i in 0..n {
let a = pts[i];
let b = pts[(i + 1) % n];
p += (b.x - a.x).hypot(b.y - a.y);
}
p
}
/// Flaechenschwerpunkt (momenten-gewichtet); degeneriert (|A|<1e-12) → Mittelwert.
pub fn centroid(pts: &[Vec2]) -> Vec2 {
let n = pts.len();
if n == 0 {
return Vec2::new(0.0, 0.0);
}
if n < 3 {
let (mut sx, mut sy) = (0.0, 0.0);
for p in pts {
sx += p.x;
sy += p.y;
}
return Vec2::new(sx / n as f64, sy / n as f64);
}
let (mut a, mut cx, mut cy) = (0.0, 0.0, 0.0);
for i in 0..n {
let p = pts[i];
let q = pts[(i + 1) % n];
let cr = p.x * q.y - q.x * p.y;
a += cr;
cx += (p.x + q.x) * cr;
cy += (p.y + q.y) * cr;
}
a /= 2.0;
if a.abs() < 1e-12 {
let (mut sx, mut sy) = (0.0, 0.0);
for p in pts {
sx += p.x;
sy += p.y;
}
return Vec2::new(sx / n as f64, sy / n as f64);
}
Vec2::new(cx / (6.0 * a), cy / (6.0 * a))
}
// --- Umriss-/Decken-Utilities (ceiling) --------------------------------------
/// Kleinste sinnvolle Deckenflaeche (m²) — darunter gilt der Umriss als entartet.
pub const MIN_CEILING_AREA: f64 = 1e-4;
/// Achsparallele Bounding-Box (serde camelCase: minX/minY/maxX/maxY wie TS).
#[derive(Serialize, Deserialize, Clone, Copy, Debug, PartialEq)]
#[serde(rename_all = "camelCase")]
pub struct BBox {
pub min_x: f64,
pub min_y: f64,
pub max_x: f64,
pub max_y: f64,
}
/// Normalisiert einen Umriss: Dedup, schliessenden Duplikat-Endpunkt weg,
/// CCW erzwingen. None bei < 3 Restpunkten.
pub fn normalize_outline(pts: &[Vec2]) -> Option<Vec<Vec2>> {
let mut clean: Vec<Vec2> = Vec::new();
for &p in pts {
if clean.is_empty() || !vec_equal(clean[clean.len() - 1], p, EPS) {
clean.push(p);
}
}
if clean.len() > 1 && vec_equal(clean[0], clean[clean.len() - 1], EPS) {
clean.pop();
}
if clean.len() < 3 {
return None;
}
if is_ccw(&clean) {
Some(clean)
} else {
clean.reverse();
Some(clean)
}
}
/// Fläche eines Deckenumrisses in m² (immer positiv).
pub fn ceiling_area(pts: &[Vec2]) -> f64 {
signed_area(pts).abs()
}
/// Ob ein Umriss ein gueltiges (nicht entartetes) Deckenpolygon bildet.
pub fn is_valid_outline(pts: &[Vec2]) -> bool {
match normalize_outline(pts) {
Some(norm) => ceiling_area(&norm) >= MIN_CEILING_AREA,
None => false,
}
}
/// Achsparallele Bounding-Box; leer/entartet → Null-Box.
pub fn outline_bbox(pts: &[Vec2]) -> BBox {
let mut min_x = f64::INFINITY;
let mut min_y = f64::INFINITY;
let mut max_x = f64::NEG_INFINITY;
let mut max_y = f64::NEG_INFINITY;
for p in pts {
min_x = min_x.min(p.x);
min_y = min_y.min(p.y);
max_x = max_x.max(p.x);
max_y = max_y.max(p.y);
}
if !min_x.is_finite() {
return BBox { min_x: 0.0, min_y: 0.0, max_x: 0.0, max_y: 0.0 };
}
BBox { min_x, min_y, max_x, max_y }
}
/// Schwerpunkt des Umriss-Polygons (ceiling-Variante: f = 1/(6·signedArea)).
pub fn outline_centroid(pts: &[Vec2]) -> Vec2 {
let a = signed_area(pts);
if a.abs() < 1e-12 {
let (mut sx, mut sy) = (0.0, 0.0);
for p in pts {
sx += p.x;
sy += p.y;
}
let n = if pts.is_empty() { 1.0 } else { pts.len() as f64 };
return Vec2::new(sx / n, sy / n);
}
let (mut cx, mut cy) = (0.0, 0.0);
let n = pts.len();
for i in 0..n {
let p = pts[i];
let q = pts[(i + 1) % n];
let cr = p.x * q.y - q.x * p.y;
cx += (p.x + q.x) * cr;
cy += (p.y + q.y) * cr;
}
let f = 1.0 / (6.0 * a);
Vec2::new(cx * f, cy * f)
}
/// Punkt-in-Polygon (Ray-Casting) fuer einen geschlossenen Umriss. Der TS-Guard
/// `(b.y-a.y || 1e-12)` wird exakt nachgebildet (Null-Nenner → 1e-12).
pub fn point_in_outline(p: Vec2, outline: &[Vec2]) -> bool {
let n = outline.len();
if n == 0 {
return false;
}
let mut inside = false;
let mut j = n - 1;
for i in 0..n {
let a = outline[i];
let b = outline[j];
let denom = if b.y - a.y == 0.0 { 1e-12 } else { b.y - a.y };
let intersect =
(a.y > p.y) != (b.y > p.y) && p.x < (b.x - a.x) * (p.y - a.y) / denom + a.x;
if intersect {
inside = !inside;
}
j = i;
}
inside
}
// --- Batch-WASM-Fassade (Feature "web") --------------------------------------
// Phase 1: nur ein Versions-/Ping-Export, um die WASM-Grenze + das Tooling
// (wasm-pack → pkgKernel2d → Vite/vitest) end-to-end gruen zu bekommen. Die
// echten Batch-Fassaden (offset_polylines_json, intersect_batch_json, …) kommen
// ab Phase 2, Muster: geometry::compute_joins_json (JSON rein/raus, O(n)-Grenze).
/// Ping-Export: beweist die WASM-Grenze. Nimmt ein JSON-`Vec2`, spiegelt es
/// normalisiert zurueck — genug, um Init + JSON-Marshalling im vitest-Harness
/// zu verifizieren, bevor die echten Operationen landen.
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn kernel2d_normalize_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let v: Vec2 = serde_json::from_str(input_json)
.map_err(|e| wasm_bindgen::JsValue::from_str(&e.to_string()))?;
let out = normalize(v);
serde_json::to_string(&out).map_err(|e| wasm_bindgen::JsValue::from_str(&e.to_string()))
}
// Grobkoernige Grenze: je Operation EINE Batch-Funktion (N Queries rein, N
// Ergebnisse raus), Muster geometry::compute_joins_json. Serde-Helfer buendeln
// das immergleiche JsValue-Fehlermapping. Die Query-Structs definieren zugleich
// das JSON-Format, das der vitest-Differential-Harness sendet.
#[cfg(feature = "web")]
fn to_js<T: serde::Serialize>(v: &T) -> Result<String, wasm_bindgen::JsValue> {
serde_json::to_string(v).map_err(|e| wasm_bindgen::JsValue::from_str(&e.to_string()))
}
#[cfg(feature = "web")]
fn from_js<T: serde::de::DeserializeOwned>(s: &str) -> Result<T, wasm_bindgen::JsValue> {
serde_json::from_str(s).map_err(|e| wasm_bindgen::JsValue::from_str(&e.to_string()))
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct ProjQuery {
p: Vec2,
a: Vec2,
b: Vec2,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct SegQuery {
a1: Vec2,
a2: Vec2,
b1: Vec2,
b2: Vec2,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct PolyHitsQuery {
a1: Vec2,
a2: Vec2,
pts: Vec<Vec2>,
closed: bool,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct LineCircleQuery {
a: Vec2,
b: Vec2,
center: Vec2,
r: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct CircleCircleQuery {
c1: Vec2,
r1: f64,
c2: Vec2,
r2: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct OffsetSegQuery {
a: Vec2,
b: Vec2,
d: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct OffsetPolyQuery {
pts: Vec<Vec2>,
d: f64,
closed: bool,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct FilletQuery {
corner: Vec2,
p1: Vec2,
p2: Vec2,
r: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct SplitCuttersQuery {
a1: Vec2,
a2: Vec2,
cutters: Vec<Polyline>,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct TrimSegQuery {
a1: Vec2,
a2: Vec2,
cutters: Vec<Polyline>,
pick: Vec2,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct TrimPolyQuery {
pts: Vec<Vec2>,
closed: bool,
cutters: Vec<Polyline>,
pick: Vec2,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct ExtendQuery {
a1: Vec2,
a2: Vec2,
end: String,
cutters: Vec<Polyline>,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct SplitAtParamQuery {
pts: Vec<Vec2>,
closed: bool,
#[serde(rename = "edgeIndex")]
edge_index: usize,
t: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct ChordQuery {
pts: Vec<Vec2>,
i: usize,
ti: f64,
j: usize,
tj: f64,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct RemoveSegQuery {
pts: Vec<Vec2>,
closed: bool,
#[serde(rename = "edgeIndex")]
edge_index: usize,
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct SplitIntersectQuery {
#[serde(rename = "targetPts")]
target_pts: Vec<Vec2>,
closed: bool,
others: Vec<Vec<Vec2>>,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn project_param_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<ProjQuery> = from_js(input_json)?;
let out: Vec<f64> = qs.iter().map(|q| project_param(q.p, q.a, q.b)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn closest_point_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<ProjQuery> = from_js(input_json)?;
let out: Vec<Vec2> = qs
.iter()
.map(|q| closest_point_on_segment(q.p, q.a, q.b))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn point_segment_distance_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<ProjQuery> = from_js(input_json)?;
let out: Vec<f64> = qs
.iter()
.map(|q| point_segment_distance(q.p, q.a, q.b))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn segment_intersect_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<SegQuery> = from_js(input_json)?;
let out: Vec<Option<Hit>> = qs
.iter()
.map(|q| segment_intersect(q.a1, q.a2, q.b1, q.b2, EPS))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn line_segment_intersect_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<SegQuery> = from_js(input_json)?;
let out: Vec<Option<Hit>> = qs
.iter()
.map(|q| line_segment_intersect(q.a1, q.a2, q.b1, q.b2, EPS))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn segment_polyline_hits_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<PolyHitsQuery> = from_js(input_json)?;
let out: Vec<Vec<Hit>> = qs
.iter()
.map(|q| segment_polyline_hits(q.a1, q.a2, &q.pts, q.closed))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn line_circle_intersect_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<LineCircleQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec2>> = qs
.iter()
.map(|q| line_circle_intersect(q.a, q.b, q.center, q.r))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn segment_circle_intersect_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<LineCircleQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec2>> = qs
.iter()
.map(|q| segment_circle_intersect(q.a, q.b, q.center, q.r))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn circle_circle_intersect_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<CircleCircleQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec2>> = qs
.iter()
.map(|q| circle_circle_intersect(q.c1, q.r1, q.c2, q.r2))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn signed_area_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<f64> = polys.iter().map(|p| signed_area(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn is_ccw_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<bool> = polys.iter().map(|p| is_ccw(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn offset_segment_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<OffsetSegQuery> = from_js(input_json)?;
let out: Vec<(Vec2, Vec2)> = qs.iter().map(|q| offset_segment(q.a, q.b, q.d)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn offset_polyline_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<OffsetPolyQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec2>> = qs
.iter()
.map(|q| offset_polyline(&q.pts, q.d, q.closed))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn fillet_corner_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<FilletQuery> = from_js(input_json)?;
let out: Vec<Option<Fillet>> = qs
.iter()
.map(|q| fillet_corner(q.corner, q.p1, q.p2, q.r))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn split_segment_by_cutters_batch_json(
input_json: &str,
) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<SplitCuttersQuery> = from_js(input_json)?;
let out: Vec<Vec<(Vec2, Vec2)>> = qs
.iter()
.map(|q| split_segment_by_cutters(q.a1, q.a2, &q.cutters))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn trim_segment_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<TrimSegQuery> = from_js(input_json)?;
let out: Vec<Vec<(Vec2, Vec2)>> = qs
.iter()
.map(|q| trim_segment(q.a1, q.a2, &q.cutters, q.pick))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn trim_polyline_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<TrimPolyQuery> = from_js(input_json)?;
let out: Vec<Vec<Polyline>> = qs
.iter()
.map(|q| trim_polyline(&q.pts, q.closed, &q.cutters, q.pick))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn extend_segment_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<ExtendQuery> = from_js(input_json)?;
let out: Vec<Option<(Vec2, Vec2)>> = qs
.iter()
.map(|q| extend_segment(q.a1, q.a2, &q.end, &q.cutters))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn split_polyline_at_param_batch_json(
input_json: &str,
) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<SplitAtParamQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec<Vec2>>> = qs
.iter()
.map(|q| split_polyline_at_param(&q.pts, q.closed, q.edge_index, q.t))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn split_closed_by_chord_batch_json(
input_json: &str,
) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<ChordQuery> = from_js(input_json)?;
let out: Vec<Option<(Vec<Vec2>, Vec<Vec2>)>> = qs
.iter()
.map(|q| split_closed_by_chord(&q.pts, q.i, q.ti, q.j, q.tj))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn remove_segment_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<RemoveSegQuery> = from_js(input_json)?;
let out: Vec<Polyline> = qs
.iter()
.map(|q| remove_segment(&q.pts, q.closed, q.edge_index))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn split_at_intersections_batch_json(
input_json: &str,
) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<SplitIntersectQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec<Vec2>>> = qs
.iter()
.map(|q| split_at_intersections(&q.target_pts, q.closed, &q.others))
.collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn join_chains_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let groups: Vec<Vec<Polyline>> = from_js(input_json)?;
let out: Vec<Vec<Polyline>> = groups.iter().map(|g| join_chains(g)).collect();
to_js(&out)
}
// --- Treppen-Geometrie (stair.ts, Slice 2) -----------------------------------
/// Formkonstanten fuer Treppen (identisch zur TS-Referenz).
pub const IDEAL_RISER: f64 = 0.17;
pub const IDEAL_TREAD: f64 = 0.29;
pub const MIN_STEPS: i64 = 2;
const DEG: f64 = std::f64::consts::PI / 180.0;
/// norm in stair.ts: `lenOf(a) || 1e-9` (NICHT EPS!).
#[inline]
fn stair_norm(a: Vec2) -> Vec2 {
let l = len(a);
let l = if l == 0.0 { 1e-9 } else { l };
Vec2 { x: a.x / l, y: a.y / l }
}
/// Linke Normale (stair.ts `leftN`).
#[inline]
fn stair_left_n(u: Vec2) -> Vec2 {
Vec2 { x: -u.y, y: u.x }
}
/// Sinnvolle Default-Stufenzahl (Port von `defaultStepCount`).
pub fn default_step_count(total_rise: f64, run_length: f64) -> i64 {
let by_rise = (total_rise / IDEAL_RISER).round() as i64;
let by_rise = if by_rise < MIN_STEPS { MIN_STEPS } else { by_rise };
let max_by_run = if run_length > 0.0 {
let v = (run_length / 0.24).floor() as i64 + 1;
if v < MIN_STEPS { MIN_STEPS } else { v }
} else {
by_rise
};
let res = if by_rise < max_by_run { by_rise } else { max_by_run };
if res < MIN_STEPS { MIN_STEPS } else { res }
}
/// Ein Tritt im Grundriss (Port von `TreadRect`).
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct TreadRect {
pub pts: Vec<Vec2>,
pub index: i64,
pub top_rise: f64,
pub base_rise: f64,
}
/// Vollstaendige abgeleitete Treppengeometrie (Port von `StairGeometry`).
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct StairGeometry {
pub treads: Vec<TreadRect>,
pub landing: Option<Vec<Vec2>>,
pub riser_height: f64,
pub tread_depth: f64,
pub run_line: Vec<Vec2>,
pub arrow: StairArrow,
pub total_rise: f64,
}
/// Auf-/Abpfeil (Port von `arrow`-Typ in stair.ts).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct StairArrow {
pub shaft: (Vec2, Vec2),
pub head: (Vec2, Vec2, Vec2),
}
/// Schnitt-Aufteilung (Port von `StairCut`).
#[derive(Serialize, Deserialize, Clone, Debug)]
#[serde(rename_all = "camelCase")]
pub struct StairCut {
pub below_indices: Vec<i64>,
pub above_indices: Vec<i64>,
pub break_line: Option<Vec<(Vec2, Vec2)>>,
}
/// Achsparallele BBox (Treppen, eigenes Struct um Konflikte zu vermeiden).
#[derive(Serialize, Deserialize, Clone, Copy, Debug)]
#[serde(rename_all = "camelCase")]
pub struct StairBBox {
pub min_x: f64,
pub min_y: f64,
pub max_x: f64,
pub max_y: f64,
}
/// Tritt-Rechteck zwischen Achsparametern `a0..a1` entlang `dir`, Breite `half_w`
/// (Port der lokalen Hilfsfunktion `treadRect`).
fn tread_rect_pts(origin: Vec2, dir: Vec2, n: Vec2, a0: f64, a1: f64, half_w: f64) -> Vec<Vec2> {
let p0 = add(origin, scale(dir, a0));
let p1 = add(origin, scale(dir, a1));
vec![
add(p0, scale(n, half_w)),
add(p1, scale(n, half_w)),
add(p1, scale(n, -half_w)),
add(p0, scale(n, -half_w)),
]
}
/// Auf-/Abpfeil aus der Lauflinie (Port von `arrowFor`).
fn arrow_for(run_line: &[Vec2], up: bool) -> StairArrow {
let a = run_line[0];
let b = run_line[run_line.len() - 1];
let tip = if up { b } else { a };
let from = if up {
run_line[run_line.len() - 2]
} else {
run_line[1]
};
let dir = stair_norm(sub(tip, from));
let n = stair_left_n(dir);
let s = 0.22_f64;
let back = add(tip, scale(dir, -s));
let w1 = add(back, scale(n, s * 0.55));
let w2 = add(back, scale(n, -s * 0.55));
StairArrow { shaft: (a, b), head: (w1, tip, w2) }
}
/// Achteck-Approximation des Wendel-Auges (Port von `eyePolygon`, 12 Segmente).
fn eye_polygon(center: Vec2, r: f64) -> Vec<Vec2> {
(0..12).map(|i| {
let t = (i as f64 / 12.0) * std::f64::consts::PI * 2.0;
Vec2 { x: center.x + r * t.cos(), y: center.y + r * t.sin() }
}).collect()
}
/// Parameter-Struct fuer die Batch-Fassade (enthaelt alle geometrisch relevanten
/// Felder des TS-Typs `Stair`; Modell-Semantik-Felder wie id/floorId werden
/// ignoriert).
#[derive(Deserialize)]
#[serde(rename_all = "camelCase")]
struct StairParams {
shape: String,
start: Vec2,
dir: Vec2,
run_length: f64,
#[serde(default)]
run2_length: Option<f64>,
#[serde(default)]
turn: Option<i32>,
#[serde(default)]
center: Option<Vec2>,
#[serde(default)]
radius: Option<f64>,
#[serde(default)]
sweep: Option<f64>,
width: f64,
step_count: i64,
#[serde(default)]
up: Option<bool>,
}
/// Gerade Treppe (Port von `straightGeometry`).
fn straight_geometry(
stair: &StairParams,
total_rise: f64,
steps: i64,
riser_height: f64,
half_w: f64,
u: Vec2,
n: Vec2,
) -> StairGeometry {
let run_length = stair.run_length.max(0.1);
let tread_depth = run_length / steps as f64;
let mut treads: Vec<TreadRect> = Vec::new();
for i in 0..steps {
treads.push(TreadRect {
pts: tread_rect_pts(stair.start, u, n, i as f64 * tread_depth, (i + 1) as f64 * tread_depth, half_w),
index: i,
base_rise: i as f64 * riser_height,
top_rise: (i + 1) as f64 * riser_height,
});
}
let run_line: Vec<Vec2> = vec![
add(stair.start, scale(u, tread_depth * 0.5)),
add(stair.start, scale(u, run_length - tread_depth * 0.15)),
];
let up = stair.up.unwrap_or(true);
StairGeometry {
arrow: arrow_for(&run_line, up),
treads,
landing: None,
riser_height,
tread_depth,
run_line,
total_rise,
}
}
/// L-Treppe (Port von `lGeometry`).
fn l_geometry(
stair: &StairParams,
total_rise: f64,
steps: i64,
riser_height: f64,
half_w: f64,
u: Vec2,
n: Vec2,
) -> StairGeometry {
let run1 = stair.run_length.max(0.1);
let run2 = stair.run2_length.unwrap_or(stair.run_length).max(0.1);
let turn = stair.turn.unwrap_or(1);
let body_steps = steps - 1;
let s1 = {
let v = ((body_steps as f64 * run1) / (run1 + run2)).round() as i64;
if v < 1 { 1 } else { v }
};
let s2 = {
let v = body_steps - s1;
if v < 1 { 1 } else { v }
};
let td1 = run1 / s1 as f64;
let td2 = run2 / s2 as f64;
let mut treads: Vec<TreadRect> = Vec::new();
let mut rise = 0.0_f64;
for i in 0..s1 {
treads.push(TreadRect {
pts: tread_rect_pts(stair.start, u, n, i as f64 * td1, (i + 1) as f64 * td1, half_w),
index: i,
base_rise: rise,
top_rise: rise + riser_height,
});
rise += riser_height;
}
let corner_center = add(stair.start, scale(u, run1 + half_w));
let u2: Vec2 = if turn > 0 { n } else { scale(n, -1.0) };
let n2 = stair_left_n(u2);
let landing: Vec<Vec2> = vec![
add(add(corner_center, scale(u, -half_w)), scale(n, half_w)),
add(add(corner_center, scale(u, half_w)), scale(n, half_w)),
add(add(corner_center, scale(u, half_w)), scale(n, -half_w)),
add(add(corner_center, scale(u, -half_w)), scale(n, -half_w)),
];
rise += riser_height; // Podest-Tritt
let run2_start = add(corner_center, scale(u2, half_w));
for i in 0..s2 {
treads.push(TreadRect {
pts: tread_rect_pts(run2_start, u2, n2, i as f64 * td2, (i + 1) as f64 * td2, half_w),
index: s1 + 1 + i,
base_rise: rise,
top_rise: rise + riser_height,
});
rise += riser_height;
}
let run_line: Vec<Vec2> = vec![
add(stair.start, scale(u, td1 * 0.5)),
corner_center,
add(run2_start, scale(u2, run2 - td2 * 0.15)),
];
let up = stair.up.unwrap_or(true);
StairGeometry {
arrow: arrow_for(&run_line, up),
treads,
landing: Some(landing),
riser_height,
tread_depth: td1,
run_line,
total_rise,
}
}
/// Wendeltreppe (Port von `spiralGeometry`).
fn spiral_geometry(
stair: &StairParams,
total_rise: f64,
steps: i64,
riser_height: f64,
half_w: f64,
) -> StairGeometry {
let center = stair.center.unwrap_or(stair.start);
let radius = (half_w + 0.1).max(stair.radius.unwrap_or(stair.width));
let sweep = stair.sweep.unwrap_or(270.0) * DEG;
let start_vec = sub(stair.start, center);
let a0 = start_vec.y.atan2(start_vec.x);
let d_a = sweep / steps as f64;
let r_in = (radius - half_w).max(0.02);
let r_out = radius + half_w;
let mut treads: Vec<TreadRect> = Vec::new();
for i in 0..steps {
let t0 = a0 + i as f64 * d_a;
let t1 = a0 + (i + 1) as f64 * d_a;
let pts: Vec<Vec2> = vec![
Vec2 { x: center.x + r_in * t0.cos(), y: center.y + r_in * t0.sin() },
Vec2 { x: center.x + r_out * t0.cos(), y: center.y + r_out * t0.sin() },
Vec2 { x: center.x + r_out * t1.cos(), y: center.y + r_out * t1.sin() },
Vec2 { x: center.x + r_in * t1.cos(), y: center.y + r_in * t1.sin() },
];
treads.push(TreadRect {
pts,
index: i,
base_rise: i as f64 * riser_height,
top_rise: (i + 1) as f64 * riser_height,
});
}
let n_seg = steps.max(2) as usize;
let mut run_line: Vec<Vec2> = Vec::new();
for i in 0..=n_seg {
let tt = a0 + (sweep * i as f64) / n_seg as f64;
run_line.push(Vec2 { x: center.x + radius * tt.cos(), y: center.y + radius * tt.sin() });
}
let tread_depth = (2.0 * std::f64::consts::PI * radius * (sweep / (2.0 * std::f64::consts::PI))) / steps as f64;
let up = stair.up.unwrap_or(true);
StairGeometry {
arrow: arrow_for(&run_line, up),
treads,
landing: Some(eye_polygon(center, r_in)),
riser_height,
tread_depth,
run_line,
total_rise,
}
}
/// Vollstaendige Treppengeometrie (Port von `stairGeometry`).
fn stair_geometry(stair: &StairParams, total_rise: f64) -> StairGeometry {
let steps = (stair.step_count as i64).max(MIN_STEPS);
let riser_height = total_rise / steps as f64;
let half_w = (0.05_f64).max(stair.width / 2.0);
let u = stair_norm(stair.dir);
let n = stair_left_n(u);
if stair.shape == "spiral" {
return spiral_geometry(stair, total_rise, steps, riser_height, half_w);
}
if stair.shape == "L" {
return l_geometry(stair, total_rise, steps, riser_height, half_w, u, n);
}
straight_geometry(stair, total_rise, steps, riser_height, half_w, u, n)
}
/// Punkt-in-Polygon (Ray-Casting) — gleiches Muster wie `pointInOutline` /
/// stair.ts `pointInPolygon` (Nenner-Guard `|| 1e-12`).
pub fn point_in_polygon(p: Vec2, poly: &[Vec2]) -> bool {
let nn = poly.len();
if nn == 0 {
return false;
}
let mut inside = false;
let mut j = nn - 1;
for i in 0..nn {
let a = poly[i];
let b = poly[j];
let denom = if b.y - a.y == 0.0 { 1e-12 } else { b.y - a.y };
let intersect =
(a.y > p.y) != (b.y > p.y) && p.x < (b.x - a.x) * (p.y - a.y) / denom + a.x;
if intersect {
inside = !inside;
}
j = i;
}
inside
}
/// Schnittaufteilung (Port von `stairCut`).
pub fn stair_cut(geo: &StairGeometry, cut_rise: f64) -> StairCut {
let mut below: Vec<i64> = Vec::new();
let mut above: Vec<i64> = Vec::new();
let mut break_idx: i64 = -1;
for tr in &geo.treads {
if tr.top_rise <= cut_rise + 1e-6 {
below.push(tr.index);
} else {
if break_idx < 0 {
break_idx = tr.index;
}
above.push(tr.index);
}
}
let break_line = if break_idx >= 0 {
geo.treads.iter().find(|t| t.index == break_idx).map(|tr| {
let (c0, c1, c2, c3) = (tr.pts[0], tr.pts[1], tr.pts[2], tr.pts[3]);
let mid01 = scale(add(c0, c1), 0.5);
let mid23 = scale(add(c2, c3), 0.5);
let off = scale(stair_norm(sub(c1, c0)), 0.06);
vec![
(add(mid01, off), add(mid23, off)),
(sub(mid01, off), sub(mid23, off)),
]
})
} else {
None
};
StairCut { below_indices: below, above_indices: above, break_line }
}
/// Achsparallele BBox aller Tritte + Podest (Port von `stairBBox`).
pub fn stair_bbox(geo: &StairGeometry) -> StairBBox {
let mut min_x = f64::INFINITY;
let mut min_y = f64::INFINITY;
let mut max_x = f64::NEG_INFINITY;
let mut max_y = f64::NEG_INFINITY;
for tr in &geo.treads {
for p in &tr.pts {
min_x = min_x.min(p.x);
min_y = min_y.min(p.y);
max_x = max_x.max(p.x);
max_y = max_y.max(p.y);
}
}
if let Some(land) = &geo.landing {
for p in land {
min_x = min_x.min(p.x);
min_y = min_y.min(p.y);
max_x = max_x.max(p.x);
max_y = max_y.max(p.y);
}
}
if !min_x.is_finite() {
return StairBBox { min_x: 0.0, min_y: 0.0, max_x: 0.0, max_y: 0.0 };
}
StairBBox { min_x, min_y, max_x, max_y }
}
/// Ob ein Punkt irgendeinen Tritt (oder das Podest) trifft (Port `pointHitsStair`).
pub fn point_hits_stair(p: Vec2, geo: &StairGeometry) -> bool {
for tr in &geo.treads {
if point_in_polygon(p, &tr.pts) {
return true;
}
}
if let Some(land) = &geo.landing {
if point_in_polygon(p, land) {
return true;
}
}
false
}
// --- Raum-Erkennung (roomBoundary.ts, Slice 3) -------------------------------
// Lokale Konstanten exakt wie TS (EPS=1e-9, normalize-Guard 1e-12).
const RB_EPS: f64 = 1e-9;
/// normalize (roomBoundary-Variante): Guard `l < 1e-12 → {0,0}` (NICHT `l||1`).
#[inline]
fn rb_normalize(a: Vec2) -> Vec2 {
let l = len(a);
if l < 1e-12 { Vec2 { x: 0.0, y: 0.0 } } else { Vec2 { x: a.x / l, y: a.y / l } }
}
/// cross (lokal, identisch zur globalen).
#[inline]
fn rb_cross(a: Vec2, b: Vec2) -> f64 {
a.x * b.y - a.y * b.x
}
// ── Planarer Graph ────────────────────────────────────────────────────────────
struct RbNode {
p: Vec2,
}
struct RbUEdge {
u: usize,
v: usize,
}
struct RbSplit {
t: f64,
p: Vec2,
}
/// Baut den planaren Graphen aus Mittellinien-Segmenten (Port von `buildPlanarGraph`).
fn build_planar_graph(segments: &[(Vec2, Vec2)], snap: f64) -> (Vec<RbNode>, Vec<RbUEdge>) {
let mut nodes: Vec<RbNode> = Vec::new();
let add_node = |nodes: &mut Vec<RbNode>, p: Vec2| -> usize {
for i in 0..nodes.len() {
if dist(nodes[i].p, p) <= snap {
return i;
}
}
nodes.push(RbNode { p: Vec2 { x: p.x, y: p.y } });
nodes.len() - 1
};
// Rohe Segmente: degenerate (zu kurze) herausfiltern.
let raw: Vec<(Vec2, Vec2)> = segments
.iter()
.filter(|(a, b)| dist(*a, *b) > snap)
.cloned()
.collect();
let mut per_segment: Vec<Vec<RbSplit>> = raw
.iter()
.map(|(a, b)| vec![RbSplit { t: 0.0, p: *a }, RbSplit { t: 1.0, p: *b }])
.collect();
for i in 0..raw.len() {
for j in i + 1..raw.len() {
let (aa, ab) = raw[i];
let (ba, bb) = raw[j];
let da = sub(ab, aa);
let db = sub(bb, ba);
let denom = rb_cross(da, db);
if denom.abs() < RB_EPS {
continue;
}
let t = rb_cross(sub(ba, aa), db) / denom;
let s = rb_cross(sub(ba, aa), da) / denom;
let tol_t = snap / len(da).max(1e-9);
let tol_s = snap / len(db).max(1e-9);
if t < -tol_t || t > 1.0 + tol_t || s < -tol_s || s > 1.0 + tol_s {
continue;
}
let p = add(aa, scale(da, t));
per_segment[i].push(RbSplit { t, p });
per_segment[j].push(RbSplit { t: s, p });
}
}
let mut edge_set: std::collections::HashSet<(usize, usize)> = std::collections::HashSet::new();
let mut edges: Vec<RbUEdge> = Vec::new();
let push_edge = |edges: &mut Vec<RbUEdge>, edge_set: &mut std::collections::HashSet<(usize, usize)>, u: usize, v: usize| {
if u == v { return; }
let key = if u < v { (u, v) } else { (v, u) };
if edge_set.contains(&key) { return; }
edge_set.insert(key);
edges.push(RbUEdge { u, v });
};
for i in 0..raw.len() {
per_segment[i].sort_by(|p, q| p.t.partial_cmp(&q.t).unwrap_or(std::cmp::Ordering::Equal));
let mut prev: Option<usize> = None;
let mut prev_t = f64::NEG_INFINITY;
for sp in &per_segment[i] {
if sp.t - prev_t < 1e-9 && prev.is_some() {
continue;
}
let idx = add_node(&mut nodes, sp.p);
if let Some(pr) = prev {
if idx != pr {
push_edge(&mut edges, &mut edge_set, pr, idx);
}
}
prev = Some(idx);
prev_t = sp.t;
}
}
(nodes, edges)
}
// ── Face-Extraktion ───────────────────────────────────────────────────────────
struct RbHalfEdge {
from: usize,
to: usize,
angle: f64,
used: bool,
}
/// Extrahiert die minimalen geschlossenen Maschen (Port von `extractFaces`).
fn extract_faces(nodes: &[RbNode], edges: &[RbUEdge]) -> Vec<Vec<usize>> {
let mut half_edges: Vec<RbHalfEdge> = Vec::new();
let mut outgoing: Vec<Vec<usize>> = (0..nodes.len()).map(|_| Vec::new()).collect();
let angle_of = |from: usize, to: usize| -> f64 {
let d = sub(nodes[to].p, nodes[from].p);
d.y.atan2(d.x)
};
for e in edges {
let h1 = half_edges.len();
half_edges.push(RbHalfEdge { from: e.u, to: e.v, angle: angle_of(e.u, e.v), used: false });
outgoing[e.u].push(h1);
let h2 = half_edges.len();
half_edges.push(RbHalfEdge { from: e.v, to: e.u, angle: angle_of(e.v, e.u), used: false });
outgoing[e.v].push(h2);
}
// Abgehende Halbkanten je Knoten nach Winkel sortieren (stabil).
for list in outgoing.iter_mut() {
list.sort_by(|&h1, &h2| half_edges[h1].angle.partial_cmp(&half_edges[h2].angle).unwrap_or(std::cmp::Ordering::Equal));
}
// Positionsindex je Halbkante in der sortierten Liste seines from-Knotens.
let mut pos_in_list: Vec<usize> = vec![0; half_edges.len()];
for list in &outgoing {
for (k, &h) in list.iter().enumerate() {
pos_in_list[h] = k;
}
}
// Zwilling: Paare liegen benachbart (2i, 2i+1).
let twin = |h: usize| -> usize { if h % 2 == 0 { h + 1 } else { h - 1 } };
let mut faces: Vec<Vec<usize>> = Vec::new();
let max_steps = half_edges.len() + 2;
for start in 0..half_edges.len() {
if half_edges[start].used {
continue;
}
let mut face_nodes: Vec<usize> = Vec::new();
let mut h = start;
let mut guard = 0;
loop {
half_edges[h].used = true;
face_nodes.push(half_edges[h].from);
let tw = twin(h);
let to = half_edges[h].to;
let list = &outgoing[to];
let pos = pos_in_list[tw];
let next_pos = if pos == 0 { list.len() - 1 } else { pos - 1 };
h = list[next_pos];
guard += 1;
if h == start || guard >= max_steps {
break;
}
}
if face_nodes.len() >= 3 {
faces.push(face_nodes);
}
}
// Aussenmaschen verwerfen: nur CCW (positive Flaeche) behalten.
faces.into_iter().filter(|f| {
let poly: Vec<Vec2> = f.iter().map(|&n| nodes[n].p).collect();
signed_area(&poly) > RB_EPS
}).collect()
}
// ── Innen-Offset ──────────────────────────────────────────────────────────────
/// Versetzt ein CCW-Polygon um `d` nach innen (Port von `offsetInward`).
fn offset_inward(poly: &[Vec2], d: f64) -> Vec<Vec2> {
let n = poly.len();
if n < 3 || d <= 0.0 {
return poly.to_vec();
}
// CCW sicherstellen.
let pts_owned: Vec<Vec2>;
let pts: &[Vec2] = if signed_area(poly) > 0.0 {
poly
} else {
pts_owned = { let mut v = poly.to_vec(); v.reverse(); v };
&pts_owned
};
// Verschobene Kanten: linke Normale zeigt ins Innere bei CCW.
let shifted: Vec<(Vec2, Vec2)> = (0..n).map(|i| {
let a = pts[i];
let b = pts[(i + 1) % n];
let dir = rb_normalize(sub(b, a));
let nrm = left_normal(dir);
(add(a, scale(nrm, d)), dir)
}).collect();
let mut out: Vec<Vec2> = Vec::new();
for i in 0..n {
let prev = &shifted[(i + n - 1) % n];
let curr = &shifted[i];
let denom = rb_cross(prev.1, curr.1);
if denom.abs() < 1e-9 {
out.push(curr.0);
continue;
}
let t = rb_cross(sub(curr.0, prev.0), curr.1) / denom;
out.push(add(prev.0, scale(prev.1, t)));
}
out
}
/// Dedupliziert aufeinanderfolgende nahezu gleiche Punkte im Ring (Port von
/// `dedupeRing`, Toleranz 1e-7 wie TS).
fn dedupe_ring_rb(pts: &[Vec2]) -> Vec<Vec2> {
let tol = 1e-7_f64;
let mut out: Vec<Vec2> = Vec::new();
for &p in pts {
if let Some(&last) = out.last() {
if dist(last, p) <= tol {
continue;
}
}
out.push(p);
}
if out.len() > 1 {
let first = out[0];
if dist(first, *out.last().unwrap()) <= tol {
out.pop();
}
}
out
}
/// Durchschnittliche Wanddicke (Port von `averageThickness`).
fn average_thickness(walls: &[WallSegment]) -> f64 {
if walls.is_empty() {
return 0.0;
}
let s: f64 = walls.iter().map(|w| w.thickness).sum();
s / walls.len() as f64
}
// ── Oeffentliche Structs fuer die Batch-Fassade ───────────────────────────────
/// Wandsegment (Port von `WallSegment`): Mittellinie a→b mit Dicke.
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct WallSegment {
pub a: Vec2,
pub b: Vec2,
pub thickness: f64,
}
/// Wand-Innenflaeche (Port von `WallFace`).
#[derive(Serialize, Deserialize, Clone, Debug)]
pub struct WallFace {
pub a: Vec2,
pub b: Vec2,
}
// ── Oeffentliche Funktionen ───────────────────────────────────────────────────
/// pointInPolygon (roomBoundary-Variante, KEIN Nenner-Guard — `b.y - a.y + 0`).
pub fn rb_point_in_polygon(p: Vec2, poly: &[Vec2]) -> bool {
let mut inside = false;
let n = poly.len();
if n == 0 {
return false;
}
let mut j = n - 1;
for i in 0..n {
let a = poly[i];
let b = poly[j];
let intersects =
(a.y > p.y) != (b.y > p.y)
&& p.x < (b.x - a.x) * (p.y - a.y) / (b.y - a.y) + a.x;
if intersects {
inside = !inside;
}
j = i;
}
inside
}
/// Erkennt geschlossene Raeume aus Wandsegmenten (Port von `detectRooms`).
pub fn detect_rooms(
walls: &[WallSegment],
gap_tol: f64,
min_area: f64,
offset_to_inner: bool,
) -> Vec<Vec<Vec2>> {
if walls.len() < 3 {
return Vec::new();
}
let segs: Vec<(Vec2, Vec2)> = walls.iter().map(|w| (w.a, w.b)).collect();
let (nodes, edges) = build_planar_graph(&segs, gap_tol);
if edges.len() < 3 {
return Vec::new();
}
let faces = extract_faces(&nodes, &edges);
let half = average_thickness(walls) / 2.0;
let mut rooms: Vec<Vec<Vec2>> = Vec::new();
for f in faces {
let raw: Vec<Vec2> = f.iter().map(|&n| nodes[n].p).collect();
let mut poly = dedupe_ring_rb(&raw);
if poly.len() < 3 {
continue;
}
if offset_to_inner && half > 0.0 {
poly = dedupe_ring_rb(&offset_inward(&poly, half));
if poly.len() < 3 {
continue;
}
}
if polygon_area(&poly) < min_area {
continue;
}
// Kanonisch CCW zurueckgeben.
if signed_area(&poly) < 0.0 {
poly.reverse();
}
rooms.push(poly);
}
rooms
}
/// Klick-in-Raum-Fallback (Port von `roomFromPointInside`).
pub fn room_from_point_inside(
point: Vec2,
walls: &[WallSegment],
gap_tol: f64,
offset_to_inner: bool,
) -> Option<Vec<Vec2>> {
if walls.len() < 3 {
return None;
}
let segs: Vec<(Vec2, Vec2)> = walls.iter().map(|w| (w.a, w.b)).collect();
let (nodes, edges) = build_planar_graph(&segs, gap_tol);
if edges.len() < 3 {
return None;
}
let faces = extract_faces(&nodes, &edges);
let half = average_thickness(walls) / 2.0;
let mut best: Option<Vec<Vec2>> = None;
let mut best_area = f64::INFINITY;
for f in faces {
let raw: Vec<Vec2> = f.iter().map(|&n| nodes[n].p).collect();
let raw = dedupe_ring_rb(&raw);
if raw.len() < 3 {
continue;
}
if !rb_point_in_polygon(point, &raw) {
continue;
}
let area = polygon_area(&raw);
if area >= best_area {
continue;
}
let mut inner = raw.clone();
if offset_to_inner && half > 0.0 {
let off = dedupe_ring_rb(&offset_inward(&raw, half));
if off.len() >= 3 {
inner = off;
}
}
if signed_area(&inner) < 0.0 {
inner.reverse();
}
best = Some(inner);
best_area = area;
}
best
}
/// Klick-Tracer auf bereits berechneten Wand-Innenflaechen (Port von
/// `roomFromPointInsideFaces`).
pub fn room_from_point_inside_faces(
point: Vec2,
wall_faces: &[WallFace],
gap_tol: f64,
) -> Option<Vec<Vec2>> {
if wall_faces.len() < 3 {
return None;
}
let segs: Vec<(Vec2, Vec2)> = wall_faces.iter().map(|f| (f.a, f.b)).collect();
let (nodes, edges) = build_planar_graph(&segs, gap_tol);
if edges.len() < 3 {
return None;
}
let faces = extract_faces(&nodes, &edges);
let mut best: Option<Vec<Vec2>> = None;
let mut best_area = f64::INFINITY;
for f in faces {
let raw: Vec<Vec2> = f.iter().map(|&n| nodes[n].p).collect();
let poly = dedupe_ring_rb(&raw);
if poly.len() < 3 {
continue;
}
if !rb_point_in_polygon(point, &poly) {
continue;
}
let area = polygon_area(&poly);
if area < best_area {
let mut out = poly;
if signed_area(&out) < 0.0 {
out.reverse();
}
best = Some(out);
best_area = area;
}
}
best
}
// --- Batch-Fassaden: roomArea / ceiling (Slice 1) ----------------------------
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn polygon_area_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<f64> = polys.iter().map(|p| polygon_area(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn perimeter_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<f64> = polys.iter().map(|p| perimeter(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn centroid_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<Vec2> = polys.iter().map(|p| centroid(p)).collect();
to_js(&out)
}
/// Query-Struct fuer normalize_outline: optional (None bei ungueltigem Umriss).
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn normalize_outline_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<Option<Vec<Vec2>>> = polys.iter().map(|p| normalize_outline(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn is_valid_outline_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<bool> = polys.iter().map(|p| is_valid_outline(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn ceiling_area_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<f64> = polys.iter().map(|p| ceiling_area(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn outline_bbox_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<BBox> = polys.iter().map(|p| outline_bbox(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn outline_centroid_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let polys: Vec<Vec<Vec2>> = from_js(input_json)?;
let out: Vec<Vec2> = polys.iter().map(|p| outline_centroid(p)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct PointInOutlineQuery {
p: Vec2,
outline: Vec<Vec2>,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn point_in_outline_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<PointInOutlineQuery> = from_js(input_json)?;
let out: Vec<bool> = qs.iter().map(|q| point_in_outline(q.p, &q.outline)).collect();
to_js(&out)
}
// --- Batch-Fassaden: stair (Slice 2) -----------------------------------------
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct DefaultStepCountQuery {
#[serde(rename = "totalRise")]
total_rise: f64,
#[serde(rename = "runLength")]
run_length: f64,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn default_step_count_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<DefaultStepCountQuery> = from_js(input_json)?;
let out: Vec<i64> = qs.iter().map(|q| default_step_count(q.total_rise, q.run_length)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct StairGeoQuery {
stair: StairParams,
#[serde(rename = "totalRise")]
total_rise: f64,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn stair_geometry_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<StairGeoQuery> = from_js(input_json)?;
let out: Vec<StairGeometry> = qs.iter().map(|q| stair_geometry(&q.stair, q.total_rise)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct StairCutQuery {
geo: StairGeometry,
#[serde(rename = "cutRise")]
cut_rise: f64,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn stair_cut_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<StairCutQuery> = from_js(input_json)?;
let out: Vec<StairCut> = qs.iter().map(|q| stair_cut(&q.geo, q.cut_rise)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn stair_bbox_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let geos: Vec<StairGeometry> = from_js(input_json)?;
let out: Vec<StairBBox> = geos.iter().map(|g| stair_bbox(g)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct PointHitsStairQuery {
p: Vec2,
geo: StairGeometry,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn point_hits_stair_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<PointHitsStairQuery> = from_js(input_json)?;
let out: Vec<bool> = qs.iter().map(|q| point_hits_stair(q.p, &q.geo)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct PointInPolygonQuery {
p: Vec2,
poly: Vec<Vec2>,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn point_in_polygon_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<PointInPolygonQuery> = from_js(input_json)?;
let out: Vec<bool> = qs.iter().map(|q| point_in_polygon(q.p, &q.poly)).collect();
to_js(&out)
}
// --- Batch-Fassaden: roomBoundary (Slice 3) -----------------------------------
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct DetectRoomsQuery {
walls: Vec<WallSegment>,
#[serde(rename = "gapTol", default = "default_gap_tol")]
gap_tol: f64,
#[serde(rename = "minArea", default = "default_min_area")]
min_area: f64,
#[serde(rename = "offsetToInner", default = "default_true")]
offset_to_inner: bool,
}
#[cfg(feature = "web")]
fn default_gap_tol() -> f64 { 0.05 }
#[cfg(feature = "web")]
fn default_min_area() -> f64 { 0.05 }
#[cfg(feature = "web")]
fn default_true() -> bool { true }
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn detect_rooms_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<DetectRoomsQuery> = from_js(input_json)?;
let out: Vec<Vec<Vec<Vec2>>> = qs.iter().map(|q| detect_rooms(&q.walls, q.gap_tol, q.min_area, q.offset_to_inner)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct RoomFromPointQuery {
point: Vec2,
walls: Vec<WallSegment>,
#[serde(rename = "gapTol", default = "default_gap_tol")]
gap_tol: f64,
#[serde(rename = "offsetToInner", default = "default_true")]
offset_to_inner: bool,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn room_from_point_inside_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<RoomFromPointQuery> = from_js(input_json)?;
let out: Vec<Option<Vec<Vec2>>> = qs.iter().map(|q| room_from_point_inside(q.point, &q.walls, q.gap_tol, q.offset_to_inner)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct RoomFromFacesQuery {
point: Vec2,
#[serde(rename = "wallFaces")]
wall_faces: Vec<WallFace>,
#[serde(rename = "gapTol", default = "default_gap_tol")]
gap_tol: f64,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn room_from_point_inside_faces_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<RoomFromFacesQuery> = from_js(input_json)?;
let out: Vec<Option<Vec<Vec2>>> = qs.iter().map(|q| room_from_point_inside_faces(q.point, &q.wall_faces, q.gap_tol)).collect();
to_js(&out)
}
#[cfg(feature = "web")]
#[derive(Deserialize)]
struct RbPointInPolygonQuery {
p: Vec2,
poly: Vec<Vec2>,
}
#[cfg(feature = "web")]
#[wasm_bindgen::prelude::wasm_bindgen]
pub fn rb_point_in_polygon_batch_json(input_json: &str) -> Result<String, wasm_bindgen::JsValue> {
console_error_panic_hook::set_once();
let qs: Vec<RbPointInPolygonQuery> = from_js(input_json)?;
let out: Vec<bool> = qs.iter().map(|q| rb_point_in_polygon(q.p, &q.poly)).collect();
to_js(&out)
}
#[cfg(test)]
mod tests {
use super::*;
const T: f64 = 1e-12;
#[test]
fn len_uses_hypot() {
assert!((len(Vec2::new(3.0, 4.0)) - 5.0).abs() < T);
}
#[test]
fn normalize_zero_guard_yields_origin_not_nan() {
let n = normalize(Vec2::new(0.0, 0.0));
assert_eq!(n, Vec2::new(0.0, 0.0));
}
#[test]
fn cross_dot_term_order() {
let p = Vec2::new(1.0, 2.0);
let q = Vec2::new(3.0, 4.0);
assert!((cross(p, q) - (1.0 * 4.0 - 2.0 * 3.0)).abs() < T);
assert!((dot(p, q) - (1.0 * 3.0 + 2.0 * 4.0)).abs() < T);
}
#[test]
fn line_intersect_parallel_is_none() {
let a = Vec2::new(0.0, 0.0);
let da = Vec2::new(1.0, 0.0);
let b = Vec2::new(0.0, 1.0);
let db = Vec2::new(1.0, 0.0);
assert!(line_intersect(a, da, b, db).is_none());
}
#[test]
fn line_intersect_crossing() {
let hit = line_intersect(
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(2.0, -1.0),
Vec2::new(0.0, 1.0),
)
.unwrap();
assert!((hit.x - 2.0).abs() < T && hit.y.abs() < T);
}
#[test]
fn signed_area_unit_square_ccw() {
let sq = [
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(1.0, 1.0),
Vec2::new(0.0, 1.0),
];
assert!((signed_area(&sq) - 1.0).abs() < T);
assert!(is_ccw(&sq));
// Umgekehrte Reihenfolge → CW, Flaeche negativ.
let mut cw = sq;
cw.reverse();
assert!((signed_area(&cw) + 1.0).abs() < T);
assert!(!is_ccw(&cw));
}
#[test]
fn segment_intersect_crossing_and_miss() {
let hit = segment_intersect(
Vec2::new(0.0, 0.0),
Vec2::new(2.0, 2.0),
Vec2::new(0.0, 2.0),
Vec2::new(2.0, 0.0),
EPS,
)
.unwrap();
assert!((hit.point.x - 1.0).abs() < T && (hit.point.y - 1.0).abs() < T);
assert!((hit.t - 0.5).abs() < T && (hit.s - 0.5).abs() < T);
// Kein Treffer: zweite Strecke zu kurz.
assert!(segment_intersect(
Vec2::new(0.0, 0.0),
Vec2::new(2.0, 2.0),
Vec2::new(0.0, 2.0),
Vec2::new(0.9, 1.1),
EPS,
)
.is_none());
}
#[test]
fn circle_circle_two_points() {
// Zwei Einheitskreise, Zentren Abstand 1 → Schnitt bei x=0.5, y=±√3/2.
let pts = circle_circle_intersect(Vec2::new(0.0, 0.0), 1.0, Vec2::new(1.0, 0.0), 1.0);
assert_eq!(pts.len(), 2);
let expect_y = (3.0_f64).sqrt() / 2.0;
for p in &pts {
assert!((p.x - 0.5).abs() < 1e-9);
assert!((p.y.abs() - expect_y).abs() < 1e-9);
}
}
#[test]
fn line_circle_tangent_one_point() {
// Gerade y=1 tangiert Einheitskreis in (0,1).
let pts = line_circle_intersect(
Vec2::new(-1.0, 1.0),
Vec2::new(1.0, 1.0),
Vec2::new(0.0, 0.0),
1.0,
);
assert_eq!(pts.len(), 1);
assert!(pts[0].x.abs() < 1e-9 && (pts[0].y - 1.0).abs() < 1e-9);
}
#[test]
fn polyline_edges_open_and_closed() {
let pts = [
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(1.0, 1.0),
];
assert_eq!(polyline_edges(&pts, false).len(), 2);
assert_eq!(polyline_edges(&pts, true).len(), 3);
assert!(polyline_edges(&[], true).is_empty());
assert!(polyline_edges(&[Vec2::new(0.0, 0.0)], true).is_empty());
}
#[test]
fn offset_segment_left_positive() {
// Strecke (0,0)->(1,0), Offset +0.5 → linke Normale (0,1) → y=0.5.
let (a, b) = offset_segment(Vec2::new(0.0, 0.0), Vec2::new(1.0, 0.0), 0.5);
assert!((a.x).abs() < T && (a.y - 0.5).abs() < T);
assert!((b.x - 1.0).abs() < T && (b.y - 0.5).abs() < T);
}
#[test]
fn offset_polyline_right_angle_miter() {
// L-Ecke (0,0)->(1,0)->(1,1), offen, Offset +0.5 (nach innen/links).
// Innerer Gehrungspunkt = Schnitt der beiden verschobenen Kanten bei (0.5,0.5).
let l = [
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(1.0, 1.0),
];
let out = offset_polyline(&l, 0.5, false);
assert_eq!(out.len(), 3);
assert!((out[1].x - 0.5).abs() < 1e-9 && (out[1].y - 0.5).abs() < 1e-9);
}
#[test]
fn fillet_right_angle() {
// Rechter Winkel bei (0,0), Schenkel entlang +x und +y, r=1.
// setback = r/tan(45°) = 1; center auf Winkelhalbierender bei (1,1).
let f = fillet_corner(
Vec2::new(0.0, 0.0),
Vec2::new(5.0, 0.0),
Vec2::new(0.0, 5.0),
1.0,
)
.unwrap();
assert!((f.tangent_a.x - 1.0).abs() < 1e-9 && f.tangent_a.y.abs() < 1e-9);
assert!(f.tangent_b.x.abs() < 1e-9 && (f.tangent_b.y - 1.0).abs() < 1e-9);
assert!((f.center.x - 1.0).abs() < 1e-9 && (f.center.y - 1.0).abs() < 1e-9);
assert!((f.radius - 1.0).abs() < T);
}
#[test]
fn fillet_collinear_is_none() {
// Gestreckt (180°) → kollinear → None.
assert!(fillet_corner(
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(-1.0, 0.0),
0.5,
)
.is_none());
// Zu grosser Radius für die Schenkellänge → None.
assert!(fillet_corner(
Vec2::new(0.0, 0.0),
Vec2::new(0.1, 0.0),
Vec2::new(0.0, 0.1),
10.0,
)
.is_none());
}
fn poly(pts: &[(f64, f64)], closed: bool) -> Polyline {
Polyline {
pts: pts.iter().map(|&(x, y)| Vec2::new(x, y)).collect(),
closed,
}
}
#[test]
fn trim_segment_removes_picked_piece() {
// Strecke (0,0)->(4,0), ein vertikaler Cutter bei x=2 → zwei Stuecke.
// Pick bei (0.5,0) → linkes Stueck faellt weg, rechtes bleibt.
let cutters = [poly(&[(2.0, -1.0), (2.0, 1.0)], false)];
let rest = trim_segment(
Vec2::new(0.0, 0.0),
Vec2::new(4.0, 0.0),
&cutters,
Vec2::new(0.5, 0.0),
);
assert_eq!(rest.len(), 1);
assert!((rest[0].0.x - 2.0).abs() < 1e-9 && (rest[0].1.x - 4.0).abs() < 1e-9);
}
#[test]
fn split_at_intersections_closed_square_by_two_cuts() {
// Einheitsquadrat, ein waagerechter Schneider y=0.5 quer → zwei Ringe.
let square = [
Vec2::new(0.0, 0.0),
Vec2::new(1.0, 0.0),
Vec2::new(1.0, 1.0),
Vec2::new(0.0, 1.0),
];
let others = vec![vec![Vec2::new(-1.0, 0.5), Vec2::new(2.0, 0.5)]];
let parts = split_at_intersections(&square, true, &others);
assert_eq!(parts.len(), 2, "zwei geschlossene Teilpolygone");
for p in &parts {
assert!(p.len() >= 3);
}
}
#[test]
fn join_chains_merges_and_closes() {
// Drei offene Kanten eines Dreiecks → eine geschlossene Kette.
let input = vec![
poly(&[(0.0, 0.0), (1.0, 0.0)], false),
poly(&[(1.0, 0.0), (0.5, 1.0)], false),
poly(&[(0.5, 1.0), (0.0, 0.0)], false),
];
let out = join_chains(&input);
assert_eq!(out.len(), 1);
assert!(out[0].closed, "Dreieck schliesst sich");
assert_eq!(out[0].pts.len(), 3, "Schlusspunkt-Duplikat entfernt");
}
#[test]
fn remove_segment_open_keeps_longer_piece() {
// Offene Polylinie mit 5 Punkten; innere Kante 1 entfernen → laengeres Stueck.
let pts: Vec<Vec2> = (0..5).map(|i| Vec2::new(i as f64, 0.0)).collect();
let out = remove_segment(&pts, false, 1);
assert!(!out.closed);
assert_eq!(out.pts.len(), 3, "rechtes (laengeres) Stueck pts[2..5]");
assert!((out.pts[0].x - 2.0).abs() < 1e-9);
}
}