Files
DOSSIER-STANDALONE/src/ui/ResourceManager.tsx
T
karim 581ddccf1a Wandstile: Schichtfuge pro Fuge als LineStyle waehlbar + ResourceManager-Abteilung
Mehrschichtige Waende zeichnen die Trennlinie an jeder Materialfuge jetzt mit
einem pro Fuge waehlbaren LineStyle statt einer festen Haarlinie.

- Layer.jointLineStyleId (optional): LineStyle der Fuge an der Innenkante
  dieser Schicht; fehlt er, gilt die Default-Haarlinie (0.02) in Wandfarbe.
- generatePlan: Schicht-Baender tragen nur noch Fuellung + Schraffur (kein
  Band-Umriss); jede innere Fuge wird als eigene Linie mit ihrem LineStyle
  (Gewicht/Farbe/Dash, x Detailfaktor) gezeichnet. Wand-Umriss (0.35) und
  grob-Pfad unveraendert.
- ResourceManager: neue Abteilung "Wandstile" - je Wandtyp die Schichten
  mit Fugen-LineStyle-Dropdown.
- Sample: LineStyle "Schichtfuge 0.13"; der Daemmung-Backstein-Fuge (massiv/
  massiv) zugewiesen, Putzfugen bleiben Haarlinie.
- 2 Joint-Tests ergaenzt.
2026-07-03 20:55:07 +02:00

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// Ressourcen-Manager — verwaltete Stil-Bibliotheken nach DOSSIER-Vorbild
// (Vectorworks-Stil). Drei Sektionen in einer rechten Schublade (Drawer):
// • Bauteile (Components) — Poché-/3D-Farbe, Verschneidungs-Rang, Schraffur.
// • Schraffuren (Hatches) — Muster/Maßstab/Winkel/Farbe + Linienstil.
// • Linien (Line Styles) — Strichstärke/Farbe/Strichmuster.
//
// Darstellung als saubere Tabelle (CONVENTIONS.md): pro Tab EINE sticky Kopfzeile
// mit Spaltentiteln, darunter kompakte Datenzeilen mit Inline-Edit pro Zelle —
// keine wiederholten Feld-Beschriftungen je Zeile. Umgesetzt als CSS-Grid, das
// Kopf- und Datenzeilen dieselben Spalten teilen (`grid-template-columns` je
// Tab), damit die Spalten exakt fluchten.
//
// Reine Darstellung + Callbacks: alle Mutationen laufen immutabel über die
// vom App gereichten Handler (setProject). Plan & 3D leiten aus demselben
// Projekt ab und aktualisieren dadurch live — diese Komponente kennt weder
// Rendering noch Persistenz. Bezeichner englisch, UI-Text deutsch
// (CONVENTIONS.md).
import { useEffect, useRef, useState } from "react";
import type {
Component,
ComponentMaterial,
HatchPattern,
HatchStyle,
LineStyle,
Project,
WallType,
} from "../model/types";
import { PEN_WEIGHTS } from "../model/types";
import { parseLin } from "../io/linParser";
import { parsePat } from "../io/patParser";
import { MATERIAL_LIBRARY } from "../materials/library";
import type { MaterialAsset } from "../materials/library";
import { materialFromAsset, DEFAULT_TILE_SIZE_M } from "../materials/runtime";
import {
searchMaterials,
fetchMaterialMaps,
AMBIENT_CATEGORIES,
type AmbientMaterial,
type AmbientResolution,
} from "../materials/ambientcg";
import { requestMaterialPreview, cancelMaterialPreview } from "../materials/spherePreview";
import { EyeIcon } from "./EyeIcon";
import { t } from "../i18n";
// ── Auswahl-Optionen (UI-Beschriftung übersetzt, Werte englisch) ───────────
/** Schraffur-Muster mit i18n-Key für die Beschriftung. */
const PATTERN_OPTIONS: { value: HatchPattern; labelKey: string }[] = [
{ value: "none", labelKey: "pattern.none" },
{ value: "solid", labelKey: "pattern.solid" },
{ value: "insulation", labelKey: "pattern.insulation" },
{ value: "diagonal", labelKey: "pattern.diagonal" },
{ value: "crosshatch", labelKey: "pattern.crosshatch" },
];
/**
* Benannte Strichmuster (mm). `null` = durchgezogen. Werte als Schlüssel
* serialisiert, damit das Dropdown den aktuellen Stil wiedererkennt.
*/
const DASH_OPTIONS: { key: string; labelKey: string; dash: number[] | null }[] = [
{ key: "solid", labelKey: "dash.solid", dash: null },
{ key: "dashed", labelKey: "dash.dashed", dash: [6, 4] },
{ key: "dotted", labelKey: "dash.dotted", dash: [1, 3] },
];
/** Findet den Dash-Schlüssel, der zu einem Strichmuster passt (sonst custom). */
function dashKey(dash: number[] | null): string {
const hit = DASH_OPTIONS.find(
(o) =>
(o.dash === null && dash === null) ||
(o.dash !== null &&
dash !== null &&
o.dash.length === dash.length &&
o.dash.every((v, i) => v === dash[i])),
);
return hit ? hit.key : "custom";
}
// ── Wiederverwendbare Feld-Bausteine (DOSSIER-Look) ────────────────────────
// Alle Steuerelemente füllen ihre Tabellenzelle (width:100%) und werden über
// die Spaltenbreite des Grids dimensioniert; Zahlenfelder sind rechtsbündig.
/** Kompaktes Textfeld (Pill) für Namen/Platzhalter. */
function TextField({
value,
onChange,
placeholder,
mono = false,
}: {
value: string;
onChange: (v: string) => void;
placeholder?: string;
mono?: boolean;
}) {
return (
<input
type="text"
className={`res-input${mono ? " mono" : ""}`}
value={value}
placeholder={placeholder}
onChange={(e) => onChange(e.target.value)}
/>
);
}
/** Zahlenfeld (Pill, rechtsbündig, monospace) mit Live-Commit. */
function NumberField({
value,
onChange,
step = 1,
min,
max,
list,
}: {
value: number;
onChange: (v: number) => void;
step?: number;
min?: number;
max?: number;
/** Optionale <datalist>-ID mit Vorschlagswerten (z. B. Stiftstärken). */
list?: string;
}) {
return (
<input
type="number"
className="res-input mono num"
value={Number.isFinite(value) ? value : 0}
step={step}
min={min}
max={max}
list={list}
onChange={(e) => {
const v = Number(e.target.value);
if (!Number.isNaN(v)) onChange(v);
}}
/>
);
}
/**
* Farb-Swatch mit nativem Color-Picker. Das <label> umschließt einen
* sichtbaren Swatch und den unsichtbaren color-input — Klick öffnet den
* Picker, der Swatch zeigt die Farbe live (nach DOSSIER ColorBar).
*/
function ColorField({
color,
onChange,
}: {
color: string;
onChange: (v: string) => void;
}) {
return (
<label className="res-color" title={color}>
<span className="res-color-swatch" style={{ background: color }} />
<input
type="color"
value={color}
onChange={(e) => onChange(e.target.value)}
/>
</label>
);
}
/** Pill-Dropdown (erbt das globale select-Styling). */
function SelectField<T extends string>({
value,
onChange,
options,
}: {
value: T;
onChange: (v: T) => void;
options: { value: T; label: string }[];
}) {
return (
<select
className="res-select"
value={value}
onChange={(e) => onChange(e.target.value as T)}
>
{options.map((o) => (
<option key={o.value} value={o.value}>
{o.label}
</option>
))}
</select>
);
}
/** Runder Löschen-Knopf (Mülleimer-Icon) in der letzten Spalte. */
function DeleteButton({ onClick, title }: { onClick: () => void; title: string }) {
return (
<button className="res-delete" title={title} onClick={onClick}>
<svg
width={15}
height={15}
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth={1.8}
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
>
<path d="M3 6h18M8 6V4h8v2M6 6l1 14h10l1-14" />
<path d="M10 11v6M14 11v6" />
</svg>
</button>
);
}
// ── Tabellen-Gerüst ────────────────────────────────────────────────────────
/** Eine Spaltendefinition: Titel-Key + optionale rechtsbündige Ausrichtung. */
interface ResColumn {
/** i18n-Key des Spaltentitels (leerer String = titellose Spalte). */
titleKey: string;
/** Zahlen-Spalten rechtsbündig ausrichten (Titel + Zellen). */
align?: "right";
/** Optionaler i18n-Key für den Tooltip auf dem Spaltentitel. */
hintKey?: string;
}
/**
* Tabelle als CSS-Grid: eine sticky Kopfzeile mit Spaltentiteln, darunter eine
* Datenzeile je Item. Kopf und Zeilen erben `gridTemplateColumns` vom äußeren
* Grid, damit die Spalten exakt fluchten. Datenzeilen werden als Kinder
* übergeben (jede Zeile = `ResRow`).
*/
function ResTable({
columns,
template,
children,
}: {
columns: ResColumn[];
template: string;
children: React.ReactNode;
}) {
return (
<div className="res-table" style={{ gridTemplateColumns: template }}>
<div className="res-thead">
{columns.map((c, i) => (
<div
key={i}
className={`res-th${c.align === "right" ? " num" : ""}`}
title={c.hintKey ? t(c.hintKey) : undefined}
>
{c.titleKey ? t(c.titleKey) : ""}
</div>
))}
</div>
{children}
</div>
);
}
/** Eine Datenzeile der Tabelle (Zellen als Kinder, eine je Spalte). */
function ResRow({ children }: { children: React.ReactNode }) {
return <div className="res-tr">{children}</div>;
}
/** Eine Tabellenzelle; optional rechtsbündig (für Zahlen). */
function ResCell({
children,
align,
emphasis = false,
}: {
children: React.ReactNode;
align?: "right";
emphasis?: boolean;
}) {
return (
<div
className={`res-td${align === "right" ? " num" : ""}${
emphasis ? " emphasis" : ""
}`}
>
{children}
</div>
);
}
// ── Bauteile (Components) ──────────────────────────────────────────────────
// Spalten: Name | Farbe | Schraffur | Prio | Textur | Material | (löschen).
const COMPONENT_COLUMNS: ResColumn[] = [
{ titleKey: "resources.col.name" },
{ titleKey: "resources.col.color" },
{ titleKey: "resources.col.hatch" },
{
titleKey: "resources.col.prio",
align: "right",
hintKey: "resources.col.prio.hint",
},
{ titleKey: "resources.col.texture" },
{ titleKey: "resources.col.material" },
{ titleKey: "" },
];
const COMPONENT_TEMPLATE =
"minmax(120px, 1fr) auto minmax(120px, 0.8fr) 64px minmax(90px, 0.7fr) minmax(130px, 0.9fr) 36px";
/**
* Material-Zelle der Bauteil-Tabelle: ein Button, der den aktuellen Material-
* Namen zeigt (oder „ohne") und ein Auswahl-Modal öffnet. Die Zuweisung läuft
* über `onAssign`/`onClear` (immutabel via onPatchComponent).
*/
function MaterialCell({
material,
onAssign,
onClear,
}: {
material: ComponentMaterial | undefined;
onAssign: (m: ComponentMaterial) => void;
onClear: () => void;
}) {
const [open, setOpen] = useState(false);
const label = materialLabel(material);
return (
<>
<button
className="res-select res-material-btn"
onClick={() => setOpen(true)}
title={t("material.assign")}
>
{material?.color && (
<span
className="res-material-swatch"
style={{ backgroundImage: `url(${material.color})` }}
/>
)}
<span className="res-material-name">{label}</span>
</button>
{open && (
<MaterialPicker
material={material}
onAssign={(m) => {
onAssign(m);
}}
onClear={() => {
onClear();
}}
onClose={() => setOpen(false)}
/>
)}
</>
);
}
/** Anzeigename eines zugewiesenen Materials (Bibliothek → Name, sonst Upload). */
function materialLabel(m: ComponentMaterial | undefined): string {
if (!m) return t("material.none");
if (m.libraryId) {
const asset = MATERIAL_LIBRARY.find((a) => a.id === m.libraryId);
if (asset) return asset.name;
}
return t("material.uploaded");
}
/**
* Material-Auswahl-Modal: oben die eingebaute Bibliothek als Vorschau-Grid
* (Farb-Karte als Thumbnail) — Klick weist sofort zu; darunter ein Upload-
* Bereich (Farbe/Normal/Rauheit/Höhe/AO als Bild-Dateien → ObjectURL) plus die
* physische Kachelgröße. „Zuweisen" übernimmt den Upload; „Material entfernen"
* setzt das Bauteil auf kein Material zurück.
*/
function MaterialPicker({
material,
onAssign,
onClear,
onClose,
}: {
material: ComponentMaterial | undefined;
onAssign: (m: ComponentMaterial) => void;
onClear: () => void;
onClose: () => void;
}) {
// Upload-Zustand: gewählte Karten als ObjectURLs + Kachelgröße. Startwert aus
// einem bereits zugewiesenen Upload-Material (damit Größe/Karten sichtbar sind).
const [upload, setUpload] = useState<ComponentMaterial>(() =>
material && !material.libraryId ? { ...material } : { sizeM: DEFAULT_TILE_SIZE_M },
);
const [sizeM, setSizeM] = useState<number>(material?.sizeM ?? DEFAULT_TILE_SIZE_M);
// Modus des Pickers: Schnellauswahl (lokaler Starter, offline), Live-Browse
// der kompletten ambientCG-Bibliothek, oder Upload eigener Karten.
const [mode, setMode] = useState<"starter" | "browse" | "upload">("starter");
const pickFile = (kind: keyof ComponentMaterial) => (file: File | null) => {
if (!file) return;
const url = URL.createObjectURL(file);
setUpload((u) => ({ ...u, [kind]: url }));
};
const uploadFields: { kind: keyof ComponentMaterial; labelKey: string }[] = [
{ kind: "color", labelKey: "material.upload.color" },
{ kind: "normal", labelKey: "material.upload.normal" },
{ kind: "roughness", labelKey: "material.upload.roughness" },
{ kind: "displacement", labelKey: "material.upload.displacement" },
{ kind: "ao", labelKey: "material.upload.ao" },
];
const applyUpload = () => {
if (!upload.color && !upload.normal && !upload.roughness && !upload.ao && !upload.displacement) {
return;
}
onAssign({ ...upload, libraryId: undefined, sizeM });
onClose();
};
return (
<div className="res-overlay mat-overlay" onClick={onClose}>
<div
className="mat-dialog"
role="dialog"
aria-label={t("material.dialog.title")}
onClick={(e) => e.stopPropagation()}
>
<header className="mat-head">
<span className="mat-title">{t("material.dialog.title")}</span>
<button className="res-close" onClick={onClose} aria-label={t("material.close")}>
×
</button>
</header>
<div className="mat-hint">{t("material.dialog.hint")}</div>
{/* Modus-Umschalter: Schnellauswahl / Bibliothek durchsuchen / Upload. */}
<nav className="mat-modes" role="tablist">
<button
role="tab"
aria-selected={mode === "starter"}
className={`mat-mode-btn${mode === "starter" ? " active" : ""}`}
onClick={() => setMode("starter")}
>
{t("material.browse.starter")}
</button>
<button
role="tab"
aria-selected={mode === "browse"}
className={`mat-mode-btn${mode === "browse" ? " active" : ""}`}
onClick={() => setMode("browse")}
>
{t("material.browse")}
</button>
<button
role="tab"
aria-selected={mode === "upload"}
className={`mat-mode-btn${mode === "upload" ? " active" : ""}`}
onClick={() => setMode("upload")}
>
{t("material.upload")}
</button>
</nav>
{/* Schnellauswahl: lokaler 12er-Starter (offline verfügbar). */}
{mode === "starter" && (
<div className="mat-grid">
{MATERIAL_LIBRARY.map((asset) => (
<button
key={asset.id}
className={`mat-tile${material?.libraryId === asset.id ? " active" : ""}`}
title={asset.name}
onClick={() => {
onAssign(materialFromAsset(asset, sizeM));
onClose();
}}
>
<span
className="mat-thumb"
style={{ backgroundImage: `url(${asset.maps.color})` }}
/>
<span className="mat-tile-name">{asset.name}</span>
</button>
))}
</div>
)}
{/* Live-Browse der kompletten ambientCG-Bibliothek. */}
{mode === "browse" && (
<AmbientBrowser
sizeM={sizeM}
activeId={material?.libraryId}
onAssign={(m) => {
onAssign(m);
onClose();
}}
/>
)}
{/* Upload eigener Karten. */}
{mode === "upload" && (
<>
<div className="mat-hint">{t("material.upload.hint")}</div>
<div className="mat-upload-grid">
{uploadFields.map((f) => (
<label key={f.kind} className="mat-upload-row">
<span className="mat-upload-label">{t(f.labelKey)}</span>
<ImagePickButton onFile={pickFile(f.kind)} />
{upload[f.kind] && <span className="mat-upload-ok"></span>}
</label>
))}
<label className="mat-upload-row">
<span className="mat-upload-label">{t("material.size")}</span>
<input
type="number"
className="res-input mono num"
value={sizeM}
step={0.1}
min={0.05}
onChange={(e) => {
const v = Number(e.target.value);
if (!Number.isNaN(v) && v > 0) setSizeM(v);
}}
/>
</label>
</div>
<div className="mat-actions">
<button className="res-add" onClick={applyUpload}>
{t("material.upload.apply")}
</button>
</div>
</>
)}
{/* Kachelgröße (m) für Schnellauswahl + Browse, plus Material entfernen. */}
{mode !== "upload" && (
<div className="mat-actions mat-actions-browse">
<label className="mat-size-inline">
<span className="mat-upload-label">{t("material.size")}</span>
<input
type="number"
className="res-input mono num"
value={sizeM}
step={0.1}
min={0.05}
onChange={(e) => {
const v = Number(e.target.value);
if (!Number.isNaN(v) && v > 0) setSizeM(v);
}}
/>
</label>
<button
className="res-add mat-danger"
onClick={() => {
onClear();
onClose();
}}
>
{t("material.clear")}
</button>
</div>
)}
</div>
</div>
);
}
/**
* Live-Browse der kompletten ambientCG-Bibliothek: Suchfeld + Kategorie-Filter
* + Auflösungswahl über der Trefferliste, Thumbnail-Grid (aus der API, direkt
* geladen — CORS `*`) mit Pagination („mehr laden"). Ein Klick lädt die Textur-
* Karten des Materials herunter (`fetchMaterialMaps`, über den Proxy), entpackt
* sie und weist das entstehende `ComponentMaterial` zu. Lade-/Fehlerzustände
* sauber (Spinner, Offline-/CORS-Hinweis).
*/
function AmbientBrowser({
sizeM,
activeId,
onAssign,
}: {
sizeM: number;
activeId: string | undefined;
onAssign: (m: ComponentMaterial) => void;
}) {
const [query, setQuery] = useState("");
const [committedQuery, setCommittedQuery] = useState("");
const [category, setCategory] = useState("");
const [resolution, setResolution] = useState<AmbientResolution>("1K");
const [items, setItems] = useState<AmbientMaterial[]>([]);
const [total, setTotal] = useState(0);
const [offset, setOffset] = useState(0);
const [loading, setLoading] = useState(false);
const [error, setError] = useState<string | null>(null);
// ID des gerade herunterladenden Materials (Spinner auf der Kachel).
const [downloadingId, setDownloadingId] = useState<string | null>(null);
const LIMIT = 24;
// Suche (bei committedQuery/category-Wechsel neu laden — Seite 0).
useEffect(() => {
const ctrl = new AbortController();
setLoading(true);
setError(null);
searchMaterials({
query: committedQuery,
category,
limit: LIMIT,
offset: 0,
signal: ctrl.signal,
})
.then((res) => {
setItems(res.items);
setTotal(res.total);
setOffset(0);
})
.catch((e) => {
if (ctrl.signal.aborted) return;
setError(t("material.browse.error"));
setItems([]);
setTotal(0);
console.error("[ambientcg] search failed:", e);
})
.finally(() => {
if (!ctrl.signal.aborted) setLoading(false);
});
return () => ctrl.abort();
}, [committedQuery, category]);
const loadMore = () => {
const nextOffset = offset + LIMIT;
setLoading(true);
searchMaterials({ query: committedQuery, category, limit: LIMIT, offset: nextOffset })
.then((res) => {
setItems((prev) => [...prev, ...res.items]);
setTotal(res.total);
setOffset(nextOffset);
})
.catch((e) => {
setError(t("material.browse.error"));
console.error("[ambientcg] load more failed:", e);
})
.finally(() => setLoading(false));
};
const pick = async (id: string) => {
setDownloadingId(id);
setError(null);
try {
const { material } = await fetchMaterialMaps(id, resolution, sizeM);
onAssign(material);
} catch (e) {
setError(t("material.browse.downloadError"));
console.error("[ambientcg] download failed:", e);
} finally {
setDownloadingId(null);
}
};
const submitSearch = () => setCommittedQuery(query);
return (
<div className="mat-browse">
<div className="mat-hint">{t("material.browse.hint")}</div>
<div className="mat-browse-bar">
<input
type="text"
className="res-input mat-search"
value={query}
placeholder={t("material.browse.searchPlaceholder")}
onChange={(e) => setQuery(e.target.value)}
onKeyDown={(e) => {
if (e.key === "Enter") submitSearch();
}}
/>
<button className="res-add" onClick={submitSearch}>
{t("material.browse.search")}
</button>
<select
className="res-select"
value={category}
onChange={(e) => setCategory(e.target.value)}
>
<option value="">{t("material.browse.category.all")}</option>
{AMBIENT_CATEGORIES.map((c) => (
<option key={c} value={c}>
{c}
</option>
))}
</select>
<select
className="res-select"
value={resolution}
title={t("material.browse.resolution")}
onChange={(e) => setResolution(e.target.value as AmbientResolution)}
>
<option value="1K">1K</option>
<option value="2K">2K</option>
<option value="4K">4K</option>
</select>
</div>
{error && <div className="mat-browse-error">{error}</div>}
<div className="mat-grid mat-browse-grid">
{items.map((it) => (
<button
key={it.id}
className={`mat-tile${activeId === it.id ? " active" : ""}${
downloadingId === it.id ? " loading" : ""
}`}
title={`${it.name}${it.category ? `${it.category}` : ""}`}
disabled={downloadingId !== null}
onClick={() => pick(it.id)}
>
<span
className="mat-thumb"
style={{ backgroundImage: it.thumbUrl ? `url(${it.thumbUrl})` : undefined }}
/>
{downloadingId === it.id && <span className="mat-tile-spinner" />}
<span className="mat-tile-name">{it.name}</span>
</button>
))}
</div>
{!loading && items.length === 0 && !error && (
<div className="res-empty">{t("material.browse.empty")}</div>
)}
<div className="mat-browse-foot">
{loading && <span className="mat-browse-status">{t("material.browse.loading")}</span>}
{!loading && items.length > 0 && (
<span className="mat-browse-status">
{t("material.browse.count", { shown: items.length, total })}
</span>
)}
{!loading && items.length < total && (
<button className="res-add" onClick={loadMore}>
{t("material.browse.more")}
</button>
)}
</div>
</div>
);
}
/** Versteckter Bild-Datei-Picker mit sichtbarem Button. */
function ImagePickButton({ onFile }: { onFile: (file: File | null) => void }) {
const ref = useRef<HTMLInputElement | null>(null);
return (
<>
<button className="res-add mat-pick" onClick={() => ref.current?.click()}>
{t("material.upload.choose")}
</button>
<input
ref={ref}
type="file"
accept="image/*"
style={{ display: "none" }}
onChange={(e) => {
onFile(e.target.files?.[0] ?? null);
e.target.value = "";
}}
/>
</>
);
}
function ComponentRow({
component,
hatches,
onPatch,
onDelete,
}: {
component: Component;
hatches: HatchStyle[];
onPatch: (patch: Partial<Component>) => void;
onDelete: () => void;
}) {
const hatchOptions = hatches.map((h) => ({ value: h.id, label: h.name }));
return (
<ResRow>
<ResCell>
<TextField
value={component.name}
onChange={(name) => onPatch({ name })}
placeholder={t("resources.components.placeholder")}
/>
</ResCell>
<ResCell>
<ColorField
color={component.color}
onChange={(color) => onPatch({ color })}
/>
</ResCell>
<ResCell>
<SelectField
value={component.hatchId}
onChange={(hatchId) => onPatch({ hatchId })}
options={hatchOptions}
/>
</ResCell>
<ResCell align="right" emphasis>
<NumberField
value={component.joinPriority}
onChange={(joinPriority) => onPatch({ joinPriority })}
step={10}
min={0}
/>
</ResCell>
<ResCell>
<TextField
value={component.texture3d ?? ""}
onChange={(v) => onPatch({ texture3d: v || undefined })}
placeholder={t("resources.texture.empty")}
mono
/>
</ResCell>
<ResCell>
<MaterialCell
material={component.material}
onAssign={(material) => onPatch({ material })}
onClear={() => onPatch({ material: undefined })}
/>
</ResCell>
<ResCell>
<DeleteButton
onClick={onDelete}
title={t("resources.delete.component", { name: component.name })}
/>
</ResCell>
</ResRow>
);
}
function ComponentsTab({
project,
onPatchComponent,
onAddComponent,
onDeleteComponent,
}: {
project: Project;
onPatchComponent: (id: string, patch: Partial<Component>) => void;
onAddComponent: () => void;
onDeleteComponent: (id: string) => void;
}) {
return (
<div className="res-tab">
<div className="res-hint">{t("resources.components.hint")}</div>
<ResTable columns={COMPONENT_COLUMNS} template={COMPONENT_TEMPLATE}>
{project.components.map((c) => (
<ComponentRow
key={c.id}
component={c}
hatches={project.hatches}
onPatch={(patch) => onPatchComponent(c.id, patch)}
onDelete={() => onDeleteComponent(c.id)}
/>
))}
{project.components.length === 0 && (
<EmptyState text={t("resources.components.empty")} />
)}
</ResTable>
<AddButton label={t("resources.add")} onClick={onAddComponent} />
</div>
);
}
// ── Schraffuren (Hatches) ──────────────────────────────────────────────────
// Spalten: Name | Muster | Maßstab | Winkel | Farbe | Linienstil | (löschen).
const HATCH_COLUMNS: ResColumn[] = [
{ titleKey: "resources.col.name" },
{ titleKey: "resources.col.pattern" },
{ titleKey: "resources.col.scale", align: "right" },
{ titleKey: "resources.col.angle", align: "right" },
{ titleKey: "resources.col.relativeToWall" },
{ titleKey: "resources.col.color" },
{ titleKey: "resources.col.lineStyle" },
{ titleKey: "" },
];
const HATCH_TEMPLATE =
"minmax(110px, 1fr) minmax(120px, 0.9fr) 64px 60px 64px auto minmax(120px, 0.9fr) 36px";
function HatchRow({
hatch,
lineStyles,
onPatch,
onDelete,
}: {
hatch: HatchStyle;
lineStyles: LineStyle[];
onPatch: (patch: Partial<HatchStyle>) => void;
onDelete: () => void;
}) {
// Sentinel-Eintrag „— ohne —", da lineStyleId optional ist.
const NONE = "__none__";
const lineOptions = [
{ value: NONE, label: t("resources.lineStyle.none") },
...lineStyles.map((l) => ({ value: l.id, label: l.name })),
];
return (
<ResRow>
<ResCell>
<TextField
value={hatch.name}
onChange={(name) => onPatch({ name })}
placeholder={t("resources.hatches.placeholder")}
/>
</ResCell>
<ResCell>
<SelectField
value={hatch.pattern}
onChange={(pattern) => onPatch({ pattern })}
options={PATTERN_OPTIONS.map((o) => ({
value: o.value,
label: t(o.labelKey),
}))}
/>
</ResCell>
<ResCell align="right">
<NumberField
value={hatch.scale}
onChange={(scale) => onPatch({ scale })}
step={0.1}
min={0.01}
/>
</ResCell>
<ResCell align="right">
<NumberField
value={hatch.angle}
onChange={(angle) => onPatch({ angle })}
step={5}
/>
</ResCell>
<ResCell>
<input
type="checkbox"
checked={!!hatch.relativeToWall}
onChange={(e) => onPatch({ relativeToWall: e.target.checked })}
title={t("resources.col.relativeToWall.hint")}
/>
</ResCell>
<ResCell>
<ColorField color={hatch.color} onChange={(color) => onPatch({ color })} />
</ResCell>
<ResCell>
<SelectField
value={hatch.lineStyleId ?? NONE}
onChange={(v) => onPatch({ lineStyleId: v === NONE ? undefined : v })}
options={lineOptions}
/>
</ResCell>
<ResCell>
<DeleteButton
onClick={onDelete}
title={t("resources.delete.hatch", { name: hatch.name })}
/>
</ResCell>
</ResRow>
);
}
function HatchesTab({
project,
onPatchHatch,
onAddHatch,
onDeleteHatch,
onImportHatches,
}: {
project: Project;
onPatchHatch: (id: string, patch: Partial<HatchStyle>) => void;
onAddHatch: () => void;
onDeleteHatch: (id: string) => void;
onImportHatches: (hatches: Omit<HatchStyle, "id">[]) => void;
}) {
return (
<div className="res-tab">
<div className="res-hint">{t("resources.hatches.hint")}</div>
<ResTable columns={HATCH_COLUMNS} template={HATCH_TEMPLATE}>
{project.hatches.map((h) => (
<HatchRow
key={h.id}
hatch={h}
lineStyles={project.lineStyles}
onPatch={(patch) => onPatchHatch(h.id, patch)}
onDelete={() => onDeleteHatch(h.id)}
/>
))}
{project.hatches.length === 0 && (
<EmptyState text={t("resources.hatches.empty")} />
)}
</ResTable>
<div className="res-add-row">
<button className="res-add" onClick={onAddHatch}>
<span className="res-add-plus">+</span> {t("resources.add")}
</button>
<FileImportButton
accept=".pat,text/plain"
label={t("resources.import.pat")}
onText={(text) => onImportHatches(patToHatches(text))}
/>
</div>
</div>
);
}
// ── Linien (Line Styles) ───────────────────────────────────────────────────
/** Kleine Vorschau eines Linienstils (Stärke + Strichmuster) als SVG. */
function LinePreview({ style }: { style: LineStyle }) {
// Stärke (mm) optisch skaliert auf 16 px für die Vorschau.
const px = Math.max(1, Math.min(6, style.weight * 6));
const dasharray = style.dash ? style.dash.map((d) => d * 4).join(" ") : undefined;
return (
<svg className="res-line-preview" viewBox="0 0 120 12" preserveAspectRatio="none">
<line
x1={4}
y1={6}
x2={116}
y2={6}
stroke={style.color}
strokeWidth={px}
strokeDasharray={dasharray}
strokeLinecap="butt"
/>
</svg>
);
}
// Spalten: Name | Stärke (mm) | Farbe | Strich | Vorschau | (löschen).
const LINE_COLUMNS: ResColumn[] = [
{ titleKey: "resources.col.name" },
{ titleKey: "resources.col.weight", align: "right" },
{ titleKey: "resources.col.color" },
{ titleKey: "resources.col.stroke" },
{ titleKey: "resources.col.preview" },
{ titleKey: "" },
];
const LINE_TEMPLATE =
"minmax(110px, 1fr) 80px auto minmax(120px, 0.9fr) minmax(90px, 1fr) 36px";
function LineStyleRow({
style,
onPatch,
onDelete,
}: {
style: LineStyle;
onPatch: (patch: Partial<LineStyle>) => void;
onDelete: () => void;
}) {
return (
<ResRow>
<ResCell>
<TextField
value={style.name}
onChange={(name) => onPatch({ name })}
placeholder={t("resources.lines.placeholder")}
/>
</ResCell>
<ResCell align="right">
<NumberField
value={style.weight}
onChange={(weight) => onPatch({ weight })}
step={0.05}
min={0.01}
max={2}
list="pen-weights"
/>
</ResCell>
<ResCell>
<ColorField color={style.color} onChange={(color) => onPatch({ color })} />
</ResCell>
<ResCell>
<SelectField
value={dashKey(style.dash)}
onChange={(key) => {
const opt = DASH_OPTIONS.find((o) => o.key === key);
if (opt) onPatch({ dash: opt.dash });
}}
options={DASH_OPTIONS.map((o) => ({ value: o.key, label: t(o.labelKey) }))}
/>
</ResCell>
<ResCell>
<LinePreview style={style} />
</ResCell>
<ResCell>
<DeleteButton
onClick={onDelete}
title={t("resources.delete.lineStyle", { name: style.name })}
/>
</ResCell>
</ResRow>
);
}
function LinesTab({
project,
onPatchLineStyle,
onAddLineStyle,
onDeleteLineStyle,
onImportLineStyles,
}: {
project: Project;
onPatchLineStyle: (id: string, patch: Partial<LineStyle>) => void;
onAddLineStyle: () => void;
onDeleteLineStyle: (id: string) => void;
onImportLineStyles: (styles: Omit<LineStyle, "id">[]) => void;
}) {
return (
<div className="res-tab">
{/* Vorschlagswerte für die Strichstärke (Standard-Stiftbreiten in mm). */}
<datalist id="pen-weights">
{PEN_WEIGHTS.map((w) => (
<option key={w} value={w} />
))}
</datalist>
<div className="res-hint">{t("resources.lines.hint")}</div>
<ResTable columns={LINE_COLUMNS} template={LINE_TEMPLATE}>
{project.lineStyles.map((l) => (
<LineStyleRow
key={l.id}
style={l}
onPatch={(patch) => onPatchLineStyle(l.id, patch)}
onDelete={() => onDeleteLineStyle(l.id)}
/>
))}
{project.lineStyles.length === 0 && (
<EmptyState text={t("resources.lines.empty")} />
)}
</ResTable>
<div className="res-add-row">
<button className="res-add" onClick={onAddLineStyle}>
<span className="res-add-plus">+</span> {t("resources.add")}
</button>
<FileImportButton
accept=".lin,text/plain"
label={t("resources.import.lin")}
onText={(text) => onImportLineStyles(linToStyles(text))}
/>
</div>
</div>
);
}
// ── Wandstile (Wall Styles) ────────────────────────────────────────────────
// Pro Wandtyp die geordneten Schichten (Bauteil + Dicke) und je INNERER Fuge
// (zwischen zwei aufeinanderfolgenden Schichten) ein LineStyle-Dropdown, das an
// layer[i].jointLineStyleId hängt (i = Schicht, deren innere Kante die Fuge ist).
// Die innerste Schicht hat keine innere Fuge (ihre Kante ist der Wand-Innenumriss).
// Spalten: Schicht | Dicke (mm) | Fuge (innere).
const WALLSTYLE_COLUMNS: ResColumn[] = [
{ titleKey: "resources.col.layer" },
{ titleKey: "resources.col.thickness", align: "right" },
{ titleKey: "resources.col.joint" },
];
const WALLSTYLE_TEMPLATE = "minmax(120px, 1fr) 72px minmax(140px, 1.2fr)";
function WallStylesTab({
project,
onPatchWallType,
}: {
project: Project;
onPatchWallType: (id: string, patch: Partial<WallType>) => void;
}) {
// Sentinel „— (Haarlinie)": kein Feld gesetzt → Standard-Haarlinie 0.02 mm.
const DEFAULT = "__default__";
const jointOptions = [
{ value: DEFAULT, label: t("resources.joint.default") },
...project.lineStyles.map((l) => ({ value: l.id, label: l.name })),
];
const setJoint = (wt: WallType, li: number, styleId: string | undefined) => {
const layers = wt.layers.map((l, i) =>
i === li ? { ...l, jointLineStyleId: styleId } : l,
);
onPatchWallType(wt.id, { layers });
};
return (
<div className="res-tab">
<div className="res-hint">{t("resources.wallStyles.hint")}</div>
{project.wallTypes.map((wt) => (
<div key={wt.id} className="res-wallstyle">
<div className="res-wallstyle-head">{wt.name}</div>
<ResTable columns={WALLSTYLE_COLUMNS} template={WALLSTYLE_TEMPLATE}>
{wt.layers.map((layer, li) => {
const comp = project.components.find((c) => c.id === layer.componentId);
const isInner = li === wt.layers.length - 1;
return (
<ResRow key={li}>
<ResCell emphasis>{comp ? comp.name : layer.componentId}</ResCell>
<ResCell align="right">{Math.round(layer.thickness * 1000)}</ResCell>
<ResCell>
{isInner ? (
<span className="res-joint-none"></span>
) : (
<SelectField
value={layer.jointLineStyleId ?? DEFAULT}
onChange={(v) => setJoint(wt, li, v === DEFAULT ? undefined : v)}
options={jointOptions}
/>
)}
</ResCell>
</ResRow>
);
})}
</ResTable>
</div>
))}
{project.wallTypes.length === 0 && (
<EmptyState text={t("resources.wallStyles.empty")} />
)}
</div>
);
}
/**
* Datei-Import-Schaltfläche (verstecktes <input type=file>). Liest die gewählte
* Datei als Text und reicht ihn nach oben. Für .lin/.pat-Import.
*/
function FileImportButton({
accept,
label,
onText,
}: {
accept: string;
label: string;
onText: (text: string) => void;
}) {
const ref = useRef<HTMLInputElement | null>(null);
return (
<>
<button className="res-add" onClick={() => ref.current?.click()}>
{label}
</button>
<input
ref={ref}
type="file"
accept={accept}
style={{ display: "none" }}
onChange={(e) => {
const f = e.target.files?.[0];
if (f) {
const r = new FileReader();
r.onload = () => onText(String(r.result ?? ""));
r.readAsText(f);
}
e.target.value = "";
}}
/>
</>
);
}
/** .lin-Text → id-lose Linienstile (schwarze Haarlinie 0.18 als Default). */
function linToStyles(text: string): Omit<LineStyle, "id">[] {
return parseLin(text).map((p) => ({
name: p.name,
weight: 0.18,
color: "#1a1a1a",
dash: p.dash,
}));
}
/**
* .pat-Text → id-lose Schraffuren. Unser Modell kennt nur feste Muster; daher
* approximieren wir: ≥2 Linienfamilien → Kreuzschraffur, sonst Diagonal, mit dem
* Winkel der ersten Familie. (Vollwertiges custom-Pattern später.)
*/
function patToHatches(text: string): Omit<HatchStyle, "id">[] {
return parsePat(text).map((p) => ({
name: p.name,
pattern: (p.families.length >= 2 ? "crosshatch" : "diagonal") as HatchPattern,
scale: 1,
angle: p.families[0]?.angle ?? 45,
color: "#1a1a1a",
lineStyleId: "hatch-line",
}));
}
// ── Materialien (PBR-Bibliothek durchsuchen) ───────────────────────────────
// Eigenständiger Tab, der die eingebaute Materialbibliothek (MATERIAL_LIBRARY)
// als Kachel-Grid mit gerenderter PBR-Kugel-Vorschau zeigt — Name/Kategorie
// als Badge, Suche + Kategorie-Chips kombinierbar. Die Zuweisung an ein
// konkretes Bauteil bleibt der bestehende Weg (Spalte „Material" der Bauteil-
// Tabelle → MaterialPicker); dieser Tab dient dem Durchsuchen/Vergleichen der
// Bibliothek, Klick auf eine Kachel markiert sie (aktiv, wie `mat-tile.active`
// im Picker) und zeigt Name/Kategorie in der Statuszeile.
/**
* Alle in der Bibliothek vorkommenden Kategorien, alphabetisch. Das Manifest
* schreibt Kategorien uneinheitlich („PavingStones" neben „Paving Stones") —
* für Chips und Filter zählt der normalisierte Schlüssel (ohne Leerzeichen,
* case-insensitiv); angezeigt wird die zuerst gesehene Schreibweise.
*/
const categoryKey = (c: string) => c.replace(/\s+/g, "").toLowerCase();
const MATERIAL_CATEGORIES: string[] = (() => {
const byKey = new Map<string, string>();
for (const a of MATERIAL_LIBRARY) {
const k = categoryKey(a.category);
if (!byKey.has(k)) byKey.set(k, a.category);
}
return Array.from(byKey.values()).sort((a, b) => a.localeCompare(b));
})();
/**
* Eine Bibliotheks-Kachel: rendert erst eine PBR-Kugel-Vorschau, sobald sie
* tatsächlich sichtbar ist (IntersectionObserver) — bei ~90 Materialien sonst
* unnötige GPU-Arbeit für Kacheln außerhalb des Sichtfensters. Der eigentliche
* Render läuft ohnehin seriell über einen einzigen geteilten WebGL-Kontext
* (spherePreview.ts), die Sichtbarkeitsprüfung drosselt zusätzlich die
* Warteschlange auf das gerade Interessante.
*/
function MaterialLibraryTile({
asset,
active,
onSelect,
}: {
asset: MaterialAsset;
active: boolean;
onSelect: () => void;
}) {
const ref = useRef<HTMLButtonElement | null>(null);
const [visible, setVisible] = useState(false);
const [previewUrl, setPreviewUrl] = useState<string | undefined>(undefined);
useEffect(() => {
const el = ref.current;
if (!el || visible) return;
const io = new IntersectionObserver(
(entries) => {
if (entries.some((e) => e.isIntersecting)) setVisible(true);
},
{ rootMargin: "200px" },
);
io.observe(el);
return () => io.disconnect();
}, [visible]);
useEffect(() => {
if (!visible) return;
const handleReady = (url: string) => setPreviewUrl(url);
const cached = requestMaterialPreview(asset, handleReady);
if (cached) setPreviewUrl(cached);
return () => cancelMaterialPreview(asset, handleReady);
}, [visible, asset]);
return (
<button
ref={ref}
className={`mat-tile${active ? " active" : ""}`}
title={`${asset.name}${asset.category}`}
onClick={onSelect}
>
<span className="mat-sphere">
{previewUrl && <img src={previewUrl} alt="" draggable={false} />}
</span>
<span className="mat-tile-name">{asset.name}</span>
<span className="mat-tile-badge">{asset.category}</span>
</button>
);
}
function MaterialsTab() {
const [query, setQuery] = useState("");
const [category, setCategory] = useState<string | null>(null);
const [selectedId, setSelectedId] = useState<string | null>(null);
const filtered = MATERIAL_LIBRARY.filter((asset) => {
if (category && categoryKey(asset.category) !== categoryKey(category)) return false;
const q = query.trim().toLowerCase();
if (q && !asset.name.toLowerCase().includes(q) && !asset.id.toLowerCase().includes(q)) {
return false;
}
return true;
});
const selected = MATERIAL_LIBRARY.find((a) => a.id === selectedId);
return (
<div className="res-tab">
<div className="res-hint">{t("resources.materials.hint")}</div>
<div className="mat-lib-filterbar">
<input
type="text"
className="res-input mat-search"
value={query}
placeholder={t("resources.materials.searchPlaceholder")}
onChange={(e) => setQuery(e.target.value)}
/>
<div
className="mat-lib-chips"
role="group"
aria-label={t("resources.materials.categoryLabel")}
>
<button
className={`mat-chip${category === null ? " active" : ""}`}
onClick={() => setCategory(null)}
>
{t("resources.materials.categoryAll")}
</button>
{MATERIAL_CATEGORIES.map((c) => (
<button
key={c}
className={`mat-chip${category === c ? " active" : ""}`}
onClick={() => setCategory((cur) => (cur === c ? null : c))}
>
{c}
</button>
))}
</div>
</div>
{selected && (
<div className="mat-lib-selected">
{t("resources.materials.selected", {
name: selected.name,
category: selected.category,
})}
</div>
)}
<div className="mat-grid mat-lib-grid">
{filtered.map((asset) => (
<MaterialLibraryTile
key={asset.id}
asset={asset}
active={selectedId === asset.id}
onSelect={() => setSelectedId((cur) => (cur === asset.id ? null : asset.id))}
/>
))}
</div>
{filtered.length === 0 && <EmptyState text={t("resources.materials.empty")} />}
<div className="mat-browse-foot">
<span className="mat-browse-status">
{t("resources.materials.count", {
shown: filtered.length,
total: MATERIAL_LIBRARY.length,
})}
</span>
</div>
</div>
);
}
// ── Gemeinsame kleine Bausteine ────────────────────────────────────────────
function AddButton({ label, onClick }: { label: string; onClick: () => void }) {
return (
<div className="res-add-row">
<button className="res-add" onClick={onClick}>
<span className="res-add-plus">+</span> {label}
</button>
</div>
);
}
function EmptyState({ text }: { text: string }) {
return <div className="res-empty">{text}</div>;
}
// ── Manager-Schublade ──────────────────────────────────────────────────────
type TabId = "components" | "hatches" | "lines" | "wallStyles" | "materials";
const TABS: { id: TabId; labelKey: string }[] = [
{ id: "components", labelKey: "resources.tab.components" },
{ id: "hatches", labelKey: "resources.tab.hatches" },
{ id: "lines", labelKey: "resources.tab.lines" },
{ id: "wallStyles", labelKey: "resources.tab.wallStyles" },
{ id: "materials", labelKey: "resources.tab.materials" },
];
/** Bündel der immutablen Mutationen (von App über setProject bereitgestellt). */
export interface ResourceManagerHandlers {
onPatchComponent: (id: string, patch: Partial<Component>) => void;
onAddComponent: () => void;
onDeleteComponent: (id: string) => void;
onPatchHatch: (id: string, patch: Partial<HatchStyle>) => void;
onAddHatch: () => void;
onDeleteHatch: (id: string) => void;
onPatchLineStyle: (id: string, patch: Partial<LineStyle>) => void;
onAddLineStyle: () => void;
onDeleteLineStyle: (id: string) => void;
/** Wandstile: immutable Änderung eines Wandtyps (z. B. Schichtfugen-Stile). */
onPatchWallType: (id: string, patch: Partial<WallType>) => void;
/** Import: fügt fertige (id-lose) Linienstile/Schraffuren hinzu (.lin/.pat). */
onImportLineStyles: (styles: Omit<LineStyle, "id">[]) => void;
onImportHatches: (hatches: Omit<HatchStyle, "id">[]) => void;
}
/**
* Rechte Schublade mit drei Tabs (Bauteile / Schraffuren / Linien). Wird über
* den „Ressourcen"-Eintrag der Oberleiste geöffnet und mutiert das Projekt
* live über die gereichten Handler.
*/
export function ResourceManager({
project,
onClose,
handlers,
}: {
project: Project;
onClose: () => void;
handlers: ResourceManagerHandlers;
}) {
const [tab, setTab] = useState<TabId>("components");
return (
<div className="res-overlay" onClick={onClose}>
<aside
className="res-drawer"
role="dialog"
aria-label={t("resources.label")}
onClick={(e) => e.stopPropagation()}
>
<header className="res-head">
<div className="res-head-title">
<span className="res-head-icon">
<EyeIcon open />
</span>
{t("resources.title")}
</div>
<button
className="res-close"
onClick={onClose}
aria-label={t("resources.close")}
>
×
</button>
</header>
<nav className="res-tabs" role="tablist">
{TABS.map((tabDef) => (
<button
key={tabDef.id}
role="tab"
aria-selected={tab === tabDef.id}
className={`res-tab-btn${tab === tabDef.id ? " active" : ""}`}
onClick={() => setTab(tabDef.id)}
>
{t(tabDef.labelKey)}
</button>
))}
</nav>
<div className="res-body">
{tab === "components" && (
<ComponentsTab
project={project}
onPatchComponent={handlers.onPatchComponent}
onAddComponent={handlers.onAddComponent}
onDeleteComponent={handlers.onDeleteComponent}
/>
)}
{tab === "hatches" && (
<HatchesTab
project={project}
onPatchHatch={handlers.onPatchHatch}
onAddHatch={handlers.onAddHatch}
onDeleteHatch={handlers.onDeleteHatch}
onImportHatches={handlers.onImportHatches}
/>
)}
{tab === "lines" && (
<LinesTab
project={project}
onPatchLineStyle={handlers.onPatchLineStyle}
onAddLineStyle={handlers.onAddLineStyle}
onDeleteLineStyle={handlers.onDeleteLineStyle}
onImportLineStyles={handlers.onImportLineStyles}
/>
)}
{tab === "wallStyles" && (
<WallStylesTab
project={project}
onPatchWallType={handlers.onPatchWallType}
/>
)}
{tab === "materials" && <MaterialsTab />}
</div>
</aside>
</div>
);
}